Searched refs:CurrentList (Results 1 – 5 of 5) sorted by relevance
250 auto &CurrentList = GuardsInBlock[BB]; in run() local254 CurrentList.push_back(cast<IntrinsicInst>(&I)); in run()256 for (auto *II : CurrentList) in run()
1496 if ((list->CurrentList->Head == list->CurrentBlock) && in trim_list()1500 list->CurrentList->Head = in trim_list()9324 if (ctx->ListState.CurrentList) { in _mesa_NewList()9337 ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE); in _mesa_NewList()9338 ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head; in _mesa_NewList()9367 if (!ctx->ListState.CurrentList) { in _mesa_EndList()9382 destroy_list(ctx, ctx->ListState.CurrentList->Name); in _mesa_EndList()9386 ctx->ListState.CurrentList->Name, in _mesa_EndList()9387 ctx->ListState.CurrentList); in _mesa_EndList()9391 mesa_print_display_list(ctx->ListState.CurrentList->Name); in _mesa_EndList()[all …]
733 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; in find_custom_value()
4145 struct gl_display_list *CurrentList; /**< List currently being compiled */ member
483 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS; in _save_compile_vertex_list()