Searched refs:D24FS8 (Results 1 – 3 of 3) sorted by relevance
80 static bool D24FS8; member232 static bool D24FS8; member380 static bool D24FS8; member442 static bool D24FS8; member
49 bool Capabilities::Surface::DepthStencil::D24FS8 = true; member in D3D9::Capabilities::Surface::DepthStencil173 bool Capabilities::CubeMap::DepthStencil::D24FS8 = false; member in D3D9::Capabilities::CubeMap::DepthStencil295 bool Capabilities::Texture::DepthStencil::D24FS8 = true; member in D3D9::Capabilities::Texture::DepthStencil349 bool Capabilities::Texture::D24FS8 = true; member in D3D9::Capabilities::Texture
121 Capabilities::Texture::DepthStencil::D24FS8 = false; in Direct3D9()128 Capabilities::Texture::D24FS8 = false; in Direct3D9()297 …case D3DFMT_D24FS8: if(!Capabilities::Surface::DepthStencil::D24FS8) return NOTAVAILABLE(); els… in CheckDeviceFormat()464 …case D3DFMT_D24FS8: if(!Capabilities::CubeMap::DepthStencil::D24FS8) return NOTAVAILABLE(); els… in CheckDeviceFormat()627 …case D3DFMT_D24FS8: if(!Capabilities::Texture::DepthStencil::D24FS8) return NOTAVAILABLE(); els… in CheckDeviceFormat()695 …case D3DFMT_D24FS8: if(!Capabilities::Texture::D24FS8) return NOTAVAILABLE(); else return D… in CheckDeviceFormat()