Searched refs:D3D (Results 1 – 25 of 67) sorted by relevance
123
8 Description: Native D3D driver modules
33 D3D needs updating
45 D3D needs updating
48 D3D needs updating
46 D3D needs updating
42 D3D requires updates
39 D3D needs updating
78 D3D needs updating
75 D3D needs updating
111 D3D needs updating
101 D3D needs updating
146 D3D needs updating
42 D3D not updated
9 status of the D3D state tracker, but if/when that works, I'd assume HLSL would be possible
294 lies on the *top edge* or *left edge* (e.g., OpenGL FBOs, D3D)::326 When true clip space in the z axis goes from [0..1] (D3D). When false
1856 enum eClipspace { OGL, D3D }; enumerator1889 if (cs == D3D)2095 if (cs == D3D)2145 if (cs == D3D)
97 long __stdcall GetDirect3D(IDirect3D8 **D3D) override;
63 long __stdcall GetDirect3D(IDirect3D9 **D3D) override;
101 long __stdcall GetDirect3D(IDirect3D9 **D3D) override;
169 0D3A..0D3D; ; UNASSIGNED
161 0D3A..0D3D; ; UNASSIGNED