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Searched refs:D3DRS_EMISSIVEMATERIALSOURCE (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp589 captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); in captureVertexRenderStates()
DDirect3DDevice8.cpp1989 SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); in Reset()
2873 case D3DRS_EMISSIVEMATERIALSOURCE: in SetRenderState()
/external/swiftshader/include/Direct3D/
Dd3d8types.h379 D3DRS_EMISSIVEMATERIALSOURCE = 148, enumerator
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp1136 captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); in captureVertexRenderStates()
DDirect3DDevice9.cpp2448 SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); in Reset()
3583 case D3DRS_EMISSIVEMATERIALSOURCE: in SetRenderState()
/external/mesa3d/include/D3D9/
Dd3d9types.h798 D3DRS_EMISSIVEMATERIALSOURCE = 148, enumerator
/external/mesa3d/src/gallium/state_trackers/nine/
Dnine_state.c2897 [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
3693 [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
Dnine_ff.c1632 key.mtl_emissive = context->rs[D3DRS_EMISSIVEMATERIALSOURCE] & mask; in nine_ff_get_vs()