Searched refs:D3DRS_POINTSIZE_MIN (Results 1 – 11 of 11) sorted by relevance
100 key |= ((uint64_t)util_float_to_half(asfloat(context->rs[D3DRS_POINTSIZE_MIN]))) << 32; in NineVertexShader9_UpdateKey()
196 info.point_size_min = asfloat(device->context.rs[D3DRS_POINTSIZE_MIN]); in NineVertexShader9_GetVariant()
119 asfloat(rs[D3DRS_POINTSIZE_MIN]), in nine_convert_rasterizer_state()
2902 [D3DRS_POINTSIZE_MIN] = 0x3F800000,3697 [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER | NINE_STATE_POINTSIZE_SHADER,
1951 dst[26].x = asfloat(context->rs[D3DRS_POINTSIZE_MIN]); in nine_ff_load_point_and_fog_params()
596 captureRenderState(D3DRS_POINTSIZE_MIN); in captureVertexRenderStates()
1994 SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(0.0f)); in Reset()2922 case D3DRS_POINTSIZE_MIN: in SetRenderState()
384 D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ enumerator
1143 captureRenderState(D3DRS_POINTSIZE_MIN); in captureVertexRenderStates()
2452 SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(1.0f)); in Reset()3647 case D3DRS_POINTSIZE_MIN: in SetRenderState()
802 D3DRS_POINTSIZE_MIN = 155, enumerator