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Searched refs:D3DTRANSFORMSTATETYPE (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp62 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
71 void captureTransform(D3DTRANSFORMSTATETYPE state);
DDirect3DStateBlock8.cpp162 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()
255 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Capture()
378 void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in setTransform()
484 void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state) in captureTransform()
DDirect3DDevice8.hpp116 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
123 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
145 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
DDirect3DDevice8.cpp1622 long Direct3DDevice8::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform()
1764 long Direct3DDevice8::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform()
3832 long Direct3DDevice8::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp72 void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix);
85 void captureTransform(D3DTRANSFORMSTATETYPE state);
DDirect3DDevice9Ex.hpp101 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
103 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
DDirect3DDevice9.hpp129 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
137 long __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
168 long __stdcall SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) override;
DDirect3DStateBlock9.cpp214 device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Apply()
462 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Capture()
767 void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in setTransform()
990 void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state) in captureTransform()
DDirect3DDevice9Ex.cpp544 long Direct3DDevice9Ex::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform()
600 long Direct3DDevice9Ex::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform()
817 long Direct3DDevice9Ex::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
DDirect3DDevice9.cpp2023 long Direct3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform()
2215 long Direct3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in MultiplyTransform()
5067 long Direct3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) in SetTransform()
/external/mesa3d/src/gallium/state_trackers/nine/
Ddevice9.h463 D3DTRANSFORMSTATETYPE State,
468 D3DTRANSFORMSTATETYPE State,
473 D3DTRANSFORMSTATETYPE State,
Dnine_state.h440 D3DTRANSFORMSTATETYPE State,
610 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
Dnine_lock.c1050 D3DTRANSFORMSTATETYPE State, in LockDevice9_SetTransform()
1062 D3DTRANSFORMSTATETYPE State, in LockDevice9_GetTransform()
1074 D3DTRANSFORMSTATETYPE State, in LockDevice9_MultiplyTransform()
Ddevice9.c2008 D3DTRANSFORMSTATETYPE State, in NineDevice9_SetTransform()
2030 D3DTRANSFORMSTATETYPE State, in NineDevice9_GetTransform()
2041 D3DTRANSFORMSTATETYPE State, in NineDevice9_MultiplyTransform()
Dnine_state.c1871 ARG_VAL(D3DTRANSFORMSTATETYPE, State), in CSMT_ITEM_NO_WAIT() argument
3752 nine_state_access_transform(struct nine_ff_state *ff_state, D3DTRANSFORMSTATETYPE t, in nine_state_access_transform()
/external/swiftshader/include/Direct3D/
Dd3d8types.h317 } D3DTRANSFORMSTATETYPE; typedef
319 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
Dd3d8.h289 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_()
290 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_()
291 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; in DECLARE_INTERFACE_()
/external/mesa3d/include/D3D9/
Dd3d9types.h1227 } D3DTRANSFORMSTATETYPE; typedef
1239 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
Dd3d9.h202 virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
203 virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
204 …virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = …
790 …HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRI…
791 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMa…
792 …HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3D…
1041 …HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMAT…
1042 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *p…
1043 …HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D…