Searched refs:D3DTSS_MAXMIPLEVEL (Results 1 – 3 of 3) sorted by relevance
560 captureTextureStageState(stage, D3DTSS_MAXMIPLEVEL); in capturePixelTextureStates()
2035 SetTextureStageState(i, D3DTSS_MAXMIPLEVEL, 0); in Reset()3666 case D3DTSS_MAXMIPLEVEL: in SetTextureStageState()4734 int stageLOD = textureStageState[stage][D3DTSS_MAXMIPLEVEL]; in bindTextures()
458 D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ enumerator