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Searched refs:D3DTSS_MIPFILTER (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp558 captureTextureStageState(stage, D3DTSS_MIPFILTER); in capturePixelTextureStates()
DDirect3DDevice8.cpp2033 SetTextureStageState(i, D3DTSS_MIPFILTER, D3DTEXF_NONE); in Reset()
3635 case D3DTSS_MIPFILTER: in SetTextureStageState()
4737 if(textureStageState[stage][D3DTSS_MIPFILTER] == D3DTEXF_NONE) in bindTextures()
/external/swiftshader/include/Direct3D/
Dd3d8types.h456D3DTSS_MIPFILTER = 18, /* D3DTEXTUREFILTER filter to use between mipmaps during minification … enumerator