Searched refs:DEBUG_SCENE (Results 1 – 4 of 4) sorted by relevance
47 #define DEBUG_SCENE 0x1000 macro
66 { "scene", DEBUG_SCENE, NULL },
554 if (LP_DEBUG & DEBUG_SCENE) { in lp_scene_end_binning()
300 if (LP_DEBUG & DEBUG_SCENE) { in set_scene_state()