Searched refs:DEPTH_BUFFER (Results 1 – 4 of 4) sorted by relevance
46 DEPTH_BUFFER = 0x04, enumerator48 ALL_BUFFERS = COLOR_BUFFER | DEPTH_BUFFER | STENCIL_BUFFER,
598 bool isDepth = (flags & Device::DEPTH_BUFFER) && egl::Image::isDepth(source->getInternalFormat()); in stretchRect()
4136 …sourceRect, drawRenderTarget, &destRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER); in blitFramebuffer()
266 ITEM(DEPTH_BUFFER), in priority_to_string()