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Searched refs:DEPTH_BUFFER (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp46 DEPTH_BUFFER = 0x04, enumerator
48 ALL_BUFFERS = COLOR_BUFFER | DEPTH_BUFFER | STENCIL_BUFFER,
DDevice.cpp598 bool isDepth = (flags & Device::DEPTH_BUFFER) && egl::Image::isDepth(source->getInternalFormat()); in stretchRect()
DContext.cpp4136 …sourceRect, drawRenderTarget, &destRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER); in blitFramebuffer()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_debug.c266 ITEM(DEPTH_BUFFER), in priority_to_string()