Searched refs:DepthStencil (Results 1 – 7 of 7) sorted by relevance
45 bool Capabilities::Surface::DepthStencil::D32 = true;46 bool Capabilities::Surface::DepthStencil::D24S8 = true;47 bool Capabilities::Surface::DepthStencil::D24X8 = true;48 bool Capabilities::Surface::DepthStencil::D16 = true;49 bool Capabilities::Surface::DepthStencil::D24FS8 = true;50 bool Capabilities::Surface::DepthStencil::D32F_LOCKABLE = true;51 bool Capabilities::Surface::DepthStencil::DF24 = true;52 bool Capabilities::Surface::DepthStencil::DF16 = true;53 bool Capabilities::Surface::DepthStencil::INTZ = true;169 bool Capabilities::CubeMap::DepthStencil::D32 = false;[all …]
117 Capabilities::Texture::DepthStencil::D32 = false; in Direct3D9()118 Capabilities::Texture::DepthStencil::D24S8 = false; in Direct3D9()119 Capabilities::Texture::DepthStencil::D24X8 = false; in Direct3D9()120 Capabilities::Texture::DepthStencil::D16 = false; in Direct3D9()121 Capabilities::Texture::DepthStencil::D24FS8 = false; in Direct3D9()122 Capabilities::Texture::DepthStencil::D32F_LOCKABLE = false; in Direct3D9()134 Capabilities::Texture::DepthStencil::DF24 = false; in Direct3D9()135 Capabilities::Texture::DepthStencil::DF16 = false; in Direct3D9()293 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()294 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()[all …]
74 struct DepthStencil struct226 struct DepthStencil struct374 struct DepthStencil struct
36 bool Capabilities::Surface::DepthStencil::D32 = true;37 bool Capabilities::Surface::DepthStencil::D24S8 = true;38 bool Capabilities::Surface::DepthStencil::D24X8 = true;39 bool Capabilities::Surface::DepthStencil::D16 = true;120 bool Capabilities::CubeMap::DepthStencil::D32 = false;121 bool Capabilities::CubeMap::DepthStencil::D24S8 = false;122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false;123 bool Capabilities::CubeMap::DepthStencil::D16 = false;204 bool Capabilities::Texture::DepthStencil::D32 = false;205 bool Capabilities::Texture::DepthStencil::D24S8 = false;[all …]
45 struct DepthStencil struct152 struct DepthStencil struct259 struct DepthStencil struct
191 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()192 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()193 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()194 …case D3DFMT_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()307 …case D3DFMT_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()308 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()309 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()310 …case D3DFMT_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()423 …case D3DFMT_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()424 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()[all …]
79 | Correct Clear Use | Warn user if CmdClear for Color or DepthStencil issued to Cmd Buffer prior to…