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Searched refs:DepthStencil (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/D3D9/
DCapabilities.cpp45 bool Capabilities::Surface::DepthStencil::D32 = true;
46 bool Capabilities::Surface::DepthStencil::D24S8 = true;
47 bool Capabilities::Surface::DepthStencil::D24X8 = true;
48 bool Capabilities::Surface::DepthStencil::D16 = true;
49 bool Capabilities::Surface::DepthStencil::D24FS8 = true;
50 bool Capabilities::Surface::DepthStencil::D32F_LOCKABLE = true;
51 bool Capabilities::Surface::DepthStencil::DF24 = true;
52 bool Capabilities::Surface::DepthStencil::DF16 = true;
53 bool Capabilities::Surface::DepthStencil::INTZ = true;
169 bool Capabilities::CubeMap::DepthStencil::D32 = false;
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DDirect3D9.cpp117 Capabilities::Texture::DepthStencil::D32 = false; in Direct3D9()
118 Capabilities::Texture::DepthStencil::D24S8 = false; in Direct3D9()
119 Capabilities::Texture::DepthStencil::D24X8 = false; in Direct3D9()
120 Capabilities::Texture::DepthStencil::D16 = false; in Direct3D9()
121 Capabilities::Texture::DepthStencil::D24FS8 = false; in Direct3D9()
122 Capabilities::Texture::DepthStencil::D32F_LOCKABLE = false; in Direct3D9()
134 Capabilities::Texture::DepthStencil::DF24 = false; in Direct3D9()
135 Capabilities::Texture::DepthStencil::DF16 = false; in Direct3D9()
293 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
294 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
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DCapabilities.hpp74 struct DepthStencil struct
226 struct DepthStencil struct
374 struct DepthStencil struct
/external/swiftshader/src/D3D8/
DCapabilities.cpp36 bool Capabilities::Surface::DepthStencil::D32 = true;
37 bool Capabilities::Surface::DepthStencil::D24S8 = true;
38 bool Capabilities::Surface::DepthStencil::D24X8 = true;
39 bool Capabilities::Surface::DepthStencil::D16 = true;
120 bool Capabilities::CubeMap::DepthStencil::D32 = false;
121 bool Capabilities::CubeMap::DepthStencil::D24S8 = false;
122 bool Capabilities::CubeMap::DepthStencil::D24X8 = false;
123 bool Capabilities::CubeMap::DepthStencil::D16 = false;
204 bool Capabilities::Texture::DepthStencil::D32 = false;
205 bool Capabilities::Texture::DepthStencil::D24S8 = false;
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DCapabilities.hpp45 struct DepthStencil struct
152 struct DepthStencil struct
259 struct DepthStencil struct
DDirect3D8.cpp191 …case D3DFMT_D32: if(!Capabilities::Surface::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
192 …case D3DFMT_D24S8: if(!Capabilities::Surface::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
193 …case D3DFMT_D24X8: if(!Capabilities::Surface::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
194 …case D3DFMT_D16: if(!Capabilities::Surface::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
307 …case D3DFMT_D32: if(!Capabilities::CubeMap::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
308 …case D3DFMT_D24S8: if(!Capabilities::CubeMap::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
309 …case D3DFMT_D24X8: if(!Capabilities::CubeMap::DepthStencil::D24X8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
310 …case D3DFMT_D16: if(!Capabilities::CubeMap::DepthStencil::D16) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
423 …case D3DFMT_D32: if(!Capabilities::Texture::DepthStencil::D32) return NOTAVAILABLE(); else ret… in CheckDeviceFormat()
424 …case D3DFMT_D24S8: if(!Capabilities::Texture::DepthStencil::D24S8) return NOTAVAILABLE(); else… in CheckDeviceFormat()
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/external/vulkan-validation-layers/layers/
Dvk_validation_layer_details.md79 | Correct Clear Use | Warn user if CmdClear for Color or DepthStencil issued to Cmd Buffer prior to…