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Searched refs:Direct3DResource8 (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DResource8.cpp22 unsigned int Direct3DResource8::memoryUsage = 0;
24 Direct3DResource8::PrivateData::PrivateData() in PrivateData()
29 Direct3DResource8::PrivateData::PrivateData(const void *data, int size, bool managed) in PrivateData()
43Direct3DResource8::PrivateData &Direct3DResource8::PrivateData::operator=(const PrivateData &priva… in operator =()
64 Direct3DResource8::PrivateData::~PrivateData() in ~PrivateData()
75Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int s… in Direct3DResource8() function in D3D8::Direct3DResource8
82 Direct3DResource8::~Direct3DResource8() in ~Direct3DResource8()
87 long Direct3DResource8::QueryInterface(const IID &iid, void **object) in QueryInterface()
105 unsigned long Direct3DResource8::AddRef() in AddRef()
112 unsigned long Direct3DResource8::Release() in Release()
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DDirect3DBaseTexture8.cpp22 … D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type… in Direct3DBaseTexture8()
58 return Direct3DResource8::AddRef(); in AddRef()
65 return Direct3DResource8::Release(); in Release()
72 return Direct3DResource8::FreePrivateData(guid); in FreePrivateData()
79 return Direct3DResource8::GetPrivateData(guid, data, size); in GetPrivateData()
86 Direct3DResource8::PreLoad(); in PreLoad()
93 return Direct3DResource8::SetPrivateData(guid, data, size, flags); in SetPrivateData()
100 return Direct3DResource8::GetDevice(device); in GetDevice()
107 return Direct3DResource8::SetPriority(newPriority); in SetPriority()
114 return Direct3DResource8::GetPriority(); in GetPriority()
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DDirect3DIndexBuffer8.cpp25 … int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource8(device, D3DR… in Direct3DIndexBuffer8()
58 return Direct3DResource8::AddRef(); in AddRef()
65 return Direct3DResource8::Release(); in Release()
72 return Direct3DResource8::FreePrivateData(guid); in FreePrivateData()
79 return Direct3DResource8::GetPrivateData(guid, data, size); in GetPrivateData()
86 Direct3DResource8::PreLoad(); in PreLoad()
93 return Direct3DResource8::SetPrivateData(guid, data, size, flags); in SetPrivateData()
100 return Direct3DResource8::GetDevice(device); in GetDevice()
107 return Direct3DResource8::SetPriority(newPriority); in SetPriority()
114 return Direct3DResource8::GetPriority(); in GetPriority()
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DDirect3DVertexBuffer8.cpp25 …unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource8(device, D3DR… in Direct3DVertexBuffer8()
97 return Direct3DResource8::AddRef(); in AddRef()
104 return Direct3DResource8::Release(); in Release()
111 return Direct3DResource8::FreePrivateData(guid); in FreePrivateData()
118 return Direct3DResource8::GetPrivateData(guid, data, size); in GetPrivateData()
125 Direct3DResource8::PreLoad(); in PreLoad()
132 return Direct3DResource8::SetPrivateData(guid, data, size, flags); in SetPrivateData()
139 return Direct3DResource8::GetDevice(device); in GetDevice()
146 return Direct3DResource8::SetPriority(newPriority); in SetPriority()
153 return Direct3DResource8::GetPriority(); in GetPriority()
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DDirect3DResource8.hpp28 class Direct3DResource8 : public IDirect3DResource8, public Unknown class
31 Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size);
33 ~Direct3DResource8() override;
DDirect3DVolume8.hpp27 class Direct3DResource8;
70 Direct3DResource8 *resource;
DDirect3DSurface8.hpp26 class Direct3DResource8;
74 Direct3DResource8 *resource;
DDirect3DBaseTexture8.hpp29 class Direct3DBaseTexture8 : public IDirect3DBaseTexture8, public Direct3DResource8
DDirect3DVertexBuffer8.hpp29 class Direct3DVertexBuffer8 : public IDirect3DVertexBuffer8, public Direct3DResource8
DDirect3DIndexBuffer8.hpp29 class Direct3DIndexBuffer8 : public IDirect3DIndexBuffer8, public Direct3DResource8
DDirect3DVolume8.cpp28 …resource = new Direct3DResource8(device, D3DRTYPE_VOLUME, memoryUsage(width, height, depth, format… in Direct3DVolume8()
DDirect3DSurface8.cpp65 resource = new Direct3DResource8(device, D3DRTYPE_SURFACE, memoryUsage(width, height, format)); in Direct3DSurface8()
DDirect3DDevice8.cpp1192 int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage(); in GetAvailableTextureMem()