Searched refs:Direct3DResource8 (Results 1 – 13 of 13) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DResource8.cpp | 22 unsigned int Direct3DResource8::memoryUsage = 0; 24 Direct3DResource8::PrivateData::PrivateData() in PrivateData() 29 Direct3DResource8::PrivateData::PrivateData(const void *data, int size, bool managed) in PrivateData() 43 …Direct3DResource8::PrivateData &Direct3DResource8::PrivateData::operator=(const PrivateData &priva… in operator =() 64 Direct3DResource8::PrivateData::~PrivateData() in ~PrivateData() 75 …Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int s… in Direct3DResource8() function in D3D8::Direct3DResource8 82 Direct3DResource8::~Direct3DResource8() in ~Direct3DResource8() 87 long Direct3DResource8::QueryInterface(const IID &iid, void **object) in QueryInterface() 105 unsigned long Direct3DResource8::AddRef() in AddRef() 112 unsigned long Direct3DResource8::Release() in Release() [all …]
|
D | Direct3DBaseTexture8.cpp | 22 … D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type… in Direct3DBaseTexture8() 58 return Direct3DResource8::AddRef(); in AddRef() 65 return Direct3DResource8::Release(); in Release() 72 return Direct3DResource8::FreePrivateData(guid); in FreePrivateData() 79 return Direct3DResource8::GetPrivateData(guid, data, size); in GetPrivateData() 86 Direct3DResource8::PreLoad(); in PreLoad() 93 return Direct3DResource8::SetPrivateData(guid, data, size, flags); in SetPrivateData() 100 return Direct3DResource8::GetDevice(device); in GetDevice() 107 return Direct3DResource8::SetPriority(newPriority); in SetPriority() 114 return Direct3DResource8::GetPriority(); in GetPriority() [all …]
|
D | Direct3DIndexBuffer8.cpp | 25 … int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource8(device, D3DR… in Direct3DIndexBuffer8() 58 return Direct3DResource8::AddRef(); in AddRef() 65 return Direct3DResource8::Release(); in Release() 72 return Direct3DResource8::FreePrivateData(guid); in FreePrivateData() 79 return Direct3DResource8::GetPrivateData(guid, data, size); in GetPrivateData() 86 Direct3DResource8::PreLoad(); in PreLoad() 93 return Direct3DResource8::SetPrivateData(guid, data, size, flags); in SetPrivateData() 100 return Direct3DResource8::GetDevice(device); in GetDevice() 107 return Direct3DResource8::SetPriority(newPriority); in SetPriority() 114 return Direct3DResource8::GetPriority(); in GetPriority() [all …]
|
D | Direct3DVertexBuffer8.cpp | 25 …unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource8(device, D3DR… in Direct3DVertexBuffer8() 97 return Direct3DResource8::AddRef(); in AddRef() 104 return Direct3DResource8::Release(); in Release() 111 return Direct3DResource8::FreePrivateData(guid); in FreePrivateData() 118 return Direct3DResource8::GetPrivateData(guid, data, size); in GetPrivateData() 125 Direct3DResource8::PreLoad(); in PreLoad() 132 return Direct3DResource8::SetPrivateData(guid, data, size, flags); in SetPrivateData() 139 return Direct3DResource8::GetDevice(device); in GetDevice() 146 return Direct3DResource8::SetPriority(newPriority); in SetPriority() 153 return Direct3DResource8::GetPriority(); in GetPriority() [all …]
|
D | Direct3DResource8.hpp | 28 class Direct3DResource8 : public IDirect3DResource8, public Unknown class 31 Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size); 33 ~Direct3DResource8() override;
|
D | Direct3DVolume8.hpp | 27 class Direct3DResource8; 70 Direct3DResource8 *resource;
|
D | Direct3DSurface8.hpp | 26 class Direct3DResource8; 74 Direct3DResource8 *resource;
|
D | Direct3DBaseTexture8.hpp | 29 class Direct3DBaseTexture8 : public IDirect3DBaseTexture8, public Direct3DResource8
|
D | Direct3DVertexBuffer8.hpp | 29 class Direct3DVertexBuffer8 : public IDirect3DVertexBuffer8, public Direct3DResource8
|
D | Direct3DIndexBuffer8.hpp | 29 class Direct3DIndexBuffer8 : public IDirect3DIndexBuffer8, public Direct3DResource8
|
D | Direct3DVolume8.cpp | 28 …resource = new Direct3DResource8(device, D3DRTYPE_VOLUME, memoryUsage(width, height, depth, format… in Direct3DVolume8()
|
D | Direct3DSurface8.cpp | 65 resource = new Direct3DResource8(device, D3DRTYPE_SURFACE, memoryUsage(width, height, format)); in Direct3DSurface8()
|
D | Direct3DDevice8.cpp | 1192 int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage(); in GetAvailableTextureMem()
|