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Searched refs:Direct3DSurface8 (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DSurface8.cpp61Direct3DSurface8::Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int hei… in Direct3DSurface8() function in D3D8::Direct3DSurface8
68 Direct3DSurface8::~Direct3DSurface8() in ~Direct3DSurface8()
73 void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal()
78 void Direct3DSurface8::unlockInternal() in unlockInternal()
83 long Direct3DSurface8::QueryInterface(const IID &iid, void **object) in QueryInterface()
101 unsigned long Direct3DSurface8::AddRef() in AddRef()
113 unsigned long Direct3DSurface8::Release() in Release()
125 long Direct3DSurface8::FreePrivateData(const GUID &guid) in FreePrivateData()
132 long Direct3DSurface8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData()
139 …long Direct3DSurface8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsi… in SetPrivateData()
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DDirect3DCubeTexture8.hpp26 class Direct3DSurface8;
63 Direct3DSurface8 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level);
71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS];
DDirect3DSurface8.hpp29 class Direct3DSurface8 : public IDirect3DSurface8, public Unknown, public sw::Surface class
32Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT for…
34 ~Direct3DSurface8() override;
DDirect3DTexture8.hpp63 Direct3DSurface8 *getInternalSurfaceLevel(unsigned int level);
72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS];
DDirect3DTexture8.cpp36 …surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMP… in Direct3DTexture8()
234 Direct3DSurface8 *Direct3DTexture8::getInternalSurfaceLevel(unsigned int level) in getInternalSurfaceLevel()
DDirect3DCubeTexture8.cpp41 …surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMUL… in Direct3DCubeTexture8()
247Direct3DSurface8 *Direct3DCubeTexture8::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned … in getInternalCubeMapSurface()
DDirect3DSwapChain8.hpp66 Direct3DSurface8 *backBuffer[3]; // NOTE: Up to three
DDirect3DDevice8.hpp42 class Direct3DSurface8;
234 Direct3DSurface8 *renderTarget;
235 Direct3DSurface8 *depthStencil;
DDirect3DVolume8.cpp192 return Direct3DSurface8::translateFormat(format); in translateFormat()
DDirect3DSwapChain8.cpp186 …backBuffer[i] = new Direct3DSurface8(device, this, width, height, presentParameters->BackBufferFor… in reset()
DDirect3DDevice8.cpp445 int bpp = 8 * Direct3DSurface8::bytes(sourceDescription.Format); in CopyRects()
580 …*surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, f… in CreateDepthStencilSurface()
610 …*surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_SYSTEMMEM, D3DMULTISAMP… in CreateImageSurface()
696 …*surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, l… in CreateRenderTarget()
1928 …depthStencil = new Direct3DSurface8(this, this, width, height, presentParameters->AutoDepthStencil… in Reset()
3011 Direct3DSurface8 *renderTarget = static_cast<Direct3DSurface8*>(newRenderTarget); in SetRenderTarget()
3025 Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil); in SetRenderTarget()
4229 bytes = width * Direct3DSurface8::bytes(sourceDescription.Format); in updateSurface()
4747 Direct3DSurface8 *surface; in bindTextures()
4776 Direct3DSurface8 *surface; in bindTextures()