Searched refs:Direct3DSurface8 (Results 1 – 11 of 11) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DSurface8.cpp | 61 …Direct3DSurface8::Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int hei… in Direct3DSurface8() function in D3D8::Direct3DSurface8 68 Direct3DSurface8::~Direct3DSurface8() in ~Direct3DSurface8() 73 void *Direct3DSurface8::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) in lockInternal() 78 void Direct3DSurface8::unlockInternal() in unlockInternal() 83 long Direct3DSurface8::QueryInterface(const IID &iid, void **object) in QueryInterface() 101 unsigned long Direct3DSurface8::AddRef() in AddRef() 113 unsigned long Direct3DSurface8::Release() in Release() 125 long Direct3DSurface8::FreePrivateData(const GUID &guid) in FreePrivateData() 132 long Direct3DSurface8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData() 139 …long Direct3DSurface8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsi… in SetPrivateData() [all …]
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D | Direct3DCubeTexture8.hpp | 26 class Direct3DSurface8; 63 Direct3DSurface8 *getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned int level); 71 Direct3DSurface8 *surfaceLevel[6][sw::MIPMAP_LEVELS];
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D | Direct3DSurface8.hpp | 29 class Direct3DSurface8 : public IDirect3DSurface8, public Unknown, public sw::Surface class 32 …Direct3DSurface8(Direct3DDevice8 *device, Unknown *container, int width, int height, D3DFORMAT for… 34 ~Direct3DSurface8() override;
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D | Direct3DTexture8.hpp | 63 Direct3DSurface8 *getInternalSurfaceLevel(unsigned int level); 72 Direct3DSurface8 *surfaceLevel[sw::MIPMAP_LEVELS];
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D | Direct3DTexture8.cpp | 36 …surfaceLevel[level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMULTISAMP… in Direct3DTexture8() 234 Direct3DSurface8 *Direct3DTexture8::getInternalSurfaceLevel(unsigned int level) in getInternalSurfaceLevel()
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D | Direct3DCubeTexture8.cpp | 41 …surfaceLevel[face][level] = new Direct3DSurface8(device, this, width, height, format, pool, D3DMUL… in Direct3DCubeTexture8() 247 …Direct3DSurface8 *Direct3DCubeTexture8::getInternalCubeMapSurface(D3DCUBEMAP_FACES face, unsigned … in getInternalCubeMapSurface()
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D | Direct3DSwapChain8.hpp | 66 Direct3DSurface8 *backBuffer[3]; // NOTE: Up to three
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D | Direct3DDevice8.hpp | 42 class Direct3DSurface8; 234 Direct3DSurface8 *renderTarget; 235 Direct3DSurface8 *depthStencil;
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D | Direct3DVolume8.cpp | 192 return Direct3DSurface8::translateFormat(format); in translateFormat()
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D | Direct3DSwapChain8.cpp | 186 …backBuffer[i] = new Direct3DSurface8(device, this, width, height, presentParameters->BackBufferFor… in reset()
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D | Direct3DDevice8.cpp | 445 int bpp = 8 * Direct3DSurface8::bytes(sourceDescription.Format); in CopyRects() 580 …*surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, f… in CreateDepthStencilSurface() 610 …*surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_SYSTEMMEM, D3DMULTISAMP… in CreateImageSurface() 696 …*surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, l… in CreateRenderTarget() 1928 …depthStencil = new Direct3DSurface8(this, this, width, height, presentParameters->AutoDepthStencil… in Reset() 3011 Direct3DSurface8 *renderTarget = static_cast<Direct3DSurface8*>(newRenderTarget); in SetRenderTarget() 3025 Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil); in SetRenderTarget() 4229 bytes = width * Direct3DSurface8::bytes(sourceDescription.Format); in updateSurface() 4747 Direct3DSurface8 *surface; in bindTextures() 4776 Direct3DSurface8 *surface; in bindTextures()
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