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Searched refs:Direct3DVertexBuffer8 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DVertexBuffer8.cpp25Direct3DVertexBuffer8::Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigne… in Direct3DVertexBuffer8() function in D3D8::Direct3DVertexBuffer8
69 Direct3DVertexBuffer8::~Direct3DVertexBuffer8() in ~Direct3DVertexBuffer8()
74 long Direct3DVertexBuffer8::QueryInterface(const IID &iid, void **object) in QueryInterface()
93 unsigned long Direct3DVertexBuffer8::AddRef() in AddRef()
100 unsigned long Direct3DVertexBuffer8::Release() in Release()
107 long Direct3DVertexBuffer8::FreePrivateData(const GUID &guid) in FreePrivateData()
114 long Direct3DVertexBuffer8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) in GetPrivateData()
121 void Direct3DVertexBuffer8::PreLoad() in PreLoad()
128 …long Direct3DVertexBuffer8::SetPrivateData(const GUID &guid, const void *data, unsigned long size,… in SetPrivateData()
135 long Direct3DVertexBuffer8::GetDevice(IDirect3DDevice8 **device) in GetDevice()
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DDirect3DVertexBuffer8.hpp29 class Direct3DVertexBuffer8 : public IDirect3DVertexBuffer8, public Direct3DResource8 class
32Direct3DVertexBuffer8(Direct3DDevice8 *device, unsigned int length, unsigned long usage, long FVF,…
34 ~Direct3DVertexBuffer8() override;
DDirect3DStateBlock8.hpp28 class Direct3DVertexBuffer8;
59 void setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride);
121 Direct3DVertexBuffer8 *vertexBuffer;
DDirect3DDevice8.hpp43 class Direct3DVertexBuffer8;
225 Direct3DVertexBuffer8 *dataStream[16];
DDirect3DDevice8.cpp766 *vertexBuffer = new Direct3DVertexBuffer8(this, length, usage, FVF, pool); in CreateVertexBuffer()
969Direct3DVertexBuffer8 *vertexBuffer = new Direct3DVertexBuffer8(this, length, 0, 0, D3DPOOL_DEFAUL… in DrawIndexedPrimitiveUP()
3074 Direct3DVertexBuffer8 *vertexBuffer = static_cast<Direct3DVertexBuffer8*>(iVertexBuffer); in SetStreamSource()
4363 Direct3DVertexBuffer8 *stream = dataStream[0]; in bindStreams()
4482 Direct3DVertexBuffer8 *streamBuffer = (Direct3DVertexBuffer8*)dataStream[stream]; in bindStreams()
DDirect3DStateBlock8.cpp355 …void Direct3DStateBlock8::setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsign… in setStreamSource()