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Searched refs:EGL_FRAMEBUFFER_TARGET_ANDROID (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/egl/main/
Deglconfig.h138 ATTRIB_MAP(EGL_FRAMEBUFFER_TARGET_ANDROID, FramebufferTargetAndroid); in _eglOffsetOfConfig()
Deglconfig.c250 { EGL_FRAMEBUFFER_TARGET_ANDROID, ATTRIB_TYPE_BOOLEAN,
498 case EGL_FRAMEBUFFER_TARGET_ANDROID: in _eglIsConfigAttribValid()
/external/swiftshader/src/OpenGL/libEGL/
DConfig.cpp407 …case EGL_FRAMEBUFFER_TARGET_ANDROID: match = config->mFramebufferTargetAndroid == (EGLBoolean)attr… in getConfigs()
DDisplay.cpp281 case EGL_FRAMEBUFFER_TARGET_ANDROID: *value = configuration->mFramebufferTargetAndroid; break; in getConfigAttrib()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Deglext.h494 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 macro
/external/mesa3d/src/egl/drivers/dri2/
Dplatform_android.c933 EGL_FRAMEBUFFER_TARGET_ANDROID, EGL_TRUE, in droid_add_configs_for_visuals()
/external/mesa3d/include/EGL/
Deglext.h456 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 macro
/external/swiftshader/include/EGL/
Deglext.h490 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 macro