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Searched refs:EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/egl/
DteglImageTests.cpp284 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: return "cubemap_pos_x"; in getTargetName()
324 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: in getImageSource()
519 …addChild(new Image::CreateImageGLES2(m_eglTestCtx, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR, GL_RGB,… in init()
520 …addChild(new Image::CreateImageGLES2(m_eglTestCtx, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR, GL_RGBA… in init()
521 …addChild(new Image::CreateImageGLES2(m_eglTestCtx, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR, GL_RGBA… in init()
DteglImageFormatTests.cpp1113 …addCreateTexture("cubemap_positive_x" + suffix, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR, internalFo… in addCreateTextureCubemapActions()
/external/deqp/framework/egl/
DegluGLUtil.cpp45 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: return GL_TEXTURE_CUBE_MAP_POSITIVE_X; in getImageGLTarget()
/external/deqp/framework/egl/wrapper/
DeglwEnums.inl165 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 macro
DeglwEnumsC.inl165 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/EGL/
Deglext.h104 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ macro
/external/mesa3d/src/egl/drivers/dri2/
Degl_dri2.c1812 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: in dri2_create_image_khr_texture()
1818 depth = target - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR; in dri2_create_image_khr_texture()
2329 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: in dri2_create_image_khr()
/external/mesa3d/include/EGL/
Deglext.h179 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 macro
/external/swiftshader/include/EGL/
Deglext.h195 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp4186 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: in validateSharedImage()
4255 case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR: textureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X; break; in createSharedImage()