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Searched refs:EVENT_RESTART_LEVEL (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameFlowEvent.java23 public static final int EVENT_RESTART_LEVEL = 0; field in GameFlowEvent
DLevelSystem.java71 mGameFlowEvent.post(GameFlowEvent.EVENT_RESTART_LEVEL, 0, in sendRestartEvent()
DPlayerComponent.java469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0); in stateDead()
DAndouKun.java511 case GameFlowEvent.EVENT_RESTART_LEVEL: in onGameFlowEvent()