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Searched refs:EvqUniform (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DBaseTypes.h351 EvqUniform, // Readonly, vertex and fragment enumerator
437 case EvqUniform: return "uniform"; break; in getQualifierString()
DParseHelper.cpp398 case EvqUniform: message = "can't modify a uniform"; break; in lValueErrorCheck()
726 if (pType.qualifier != EvqUniform && samplerErrorCheck(line, pType, "samplers must be uniform")) in structQualifierErrorCheck()
761 if(publicType.qualifier != EvqUniform && samplerErrorCheck(identifierLocation, publicType, in singleDeclarationErrorCheck()
1842 if(typeQualifier.qualifier != EvqUniform) in parseGlobalLayoutQualifier()
2373 if(typeQualifier.qualifier != EvqUniform) in addInterfaceBlock()
2414 case EvqUniform: in addInterfaceBlock()
DValidateLimitations.cpp498 (operand->getQualifier() == EvqUniform); in validateIndexing()
DOutputASM.cpp623 mov->src[0].rel.deterministic = !(vertexShader && left->getQualifier() == EvqUniform); in visitBinary()
2082 if(block && (type.getQualifier() == EvqUniform)) in getBlockId()
2168 if(srcBlock && (srcType.getQualifier() == EvqUniform)) in argument()
2402 dst.rel.deterministic = !(vertexShader && left->getQualifier() == EvqUniform); in lvalue()
2550 case EvqUniform: return sw::Shader::PARAMETER_CONST; in registerType()
2604 case EvqUniform: return uniformRegister(operand); in registerIndex()
2954 case EvqUniform: in samplerRegister()
3022 if(sampler->getQualifier() == EvqUniform) in samplerRegister()
DInitialize.cpp432 depthRange->setQualifier(EvqUniform); in InsertBuiltInFunctions()
Dglslang.y990 $$.qualifier = EvqUniform;
Dglslang_tab.cpp3683 (yyval.interm.type).qualifier = EvqUniform; in yyparse()