Searched refs:EvqUniform (Results 1 – 7 of 7) sorted by relevance
351 EvqUniform, // Readonly, vertex and fragment enumerator437 case EvqUniform: return "uniform"; break; in getQualifierString()
398 case EvqUniform: message = "can't modify a uniform"; break; in lValueErrorCheck()726 if (pType.qualifier != EvqUniform && samplerErrorCheck(line, pType, "samplers must be uniform")) in structQualifierErrorCheck()761 if(publicType.qualifier != EvqUniform && samplerErrorCheck(identifierLocation, publicType, in singleDeclarationErrorCheck()1842 if(typeQualifier.qualifier != EvqUniform) in parseGlobalLayoutQualifier()2373 if(typeQualifier.qualifier != EvqUniform) in addInterfaceBlock()2414 case EvqUniform: in addInterfaceBlock()
498 (operand->getQualifier() == EvqUniform); in validateIndexing()
623 mov->src[0].rel.deterministic = !(vertexShader && left->getQualifier() == EvqUniform); in visitBinary()2082 if(block && (type.getQualifier() == EvqUniform)) in getBlockId()2168 if(srcBlock && (srcType.getQualifier() == EvqUniform)) in argument()2402 dst.rel.deterministic = !(vertexShader && left->getQualifier() == EvqUniform); in lvalue()2550 case EvqUniform: return sw::Shader::PARAMETER_CONST; in registerType()2604 case EvqUniform: return uniformRegister(operand); in registerIndex()2954 case EvqUniform: in samplerRegister()3022 if(sampler->getQualifier() == EvqUniform) in samplerRegister()
432 depthRange->setQualifier(EvqUniform); in InsertBuiltInFunctions()
990 $$.qualifier = EvqUniform;
3683 (yyval.interm.type).qualifier = EvqUniform; in yyparse()