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Searched refs:EyePosition (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c129 if (TEST_EQ_4V(light->EyePosition, params)) in _mesa_light()
132 COPY_4V(light->EyePosition, params); in _mesa_light()
133 if (light->EyePosition[3] != 0.0F) in _mesa_light()
343 COPY_4V( params, ctx->Light.Light[l].EyePosition ); in _mesa_GetLightfv()
401 params[0] = (GLint) ctx->Light.Light[l].EyePosition[0]; in _mesa_GetLightiv()
402 params[1] = (GLint) ctx->Light.Light[l].EyePosition[1]; in _mesa_GetLightiv()
403 params[2] = (GLint) ctx->Light.Light[l].EyePosition[2]; in _mesa_GetLightiv()
404 params[3] = (GLint) ctx->Light.Light[l].EyePosition[3]; in _mesa_GetLightiv()
968 COPY_4FV( light->_Position, light->EyePosition ); in compute_light_positions()
973 light->EyePosition ); in compute_light_positions()
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Dffvertex_prog.c193 if (light->EyePosition[3] == 0.0F) in make_state_key()
Dattrib.c1158 _mesa_light(ctx, i, GL_POSITION, l->EyePosition); in _mesa_PopAttrib()
Dmtypes.h343 GLfloat EyePosition[4]; /**< position in eye coordinates */ member
/external/mesa3d/src/mesa/x86/
Dgen_matypes.c215 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); in main()
/external/mesa3d/src/mesa/program/
Dprog_statevars.c115 COPY_4V(value, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state()
138 COPY_3V(p, ctx->Light.Light[ln].EyePosition); in _mesa_fetch_state()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c902 if (l->EyePosition[3] == 0.0) { in update_light()
952 if (l->EyePosition[3] != 0.0F) in radeonLightfv()
1014 if ( l->EyePosition[3] == 0.0F || in radeonLightfv()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1123 if (l->EyePosition[3] == 0.0) { in update_light()
1167 if (l->EyePosition[3] != 0.0F) in r200Lightfv()
1228 if ( l->EyePosition[3] == 0.0F || in r200Lightfv()