Searched refs:FB_4D (Results 1 – 1 of 1) sorted by relevance
42 #define FB_4D 0x02 macro81 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()123 if (ctx->Feedback._Mask & FB_4D) { in _mesa_feedback_vertex()