Searched refs:FLAG_TESSELLATION_CONTROL_SET (Results 1 – 1 of 1) sorted by relevance
1626 FLAG_TESSELLATION_CONTROL_SET = 0x02, // !< set gl_PointSize in tessellation evaluation shader enumerator1686 …if (flags & FLAG_TESSELLATION_CONTROL_SET) buf << ((flags & (FLAG_TESSELLATION_CONTROL_SET-1)) ?… in genTestCaseName()1703 …if (flags & FLAG_TESSELLATION_CONTROL_SET) buf << ((flags & (FLAG_TESSELLATION_CONTROL_SET-1)) ?… in genTestCaseDescription()1723 if (m_flags & FLAG_TESSELLATION_CONTROL_SET) in init()1745 …if (m_flags & (FLAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATIO… in init()1786 …if ((m_flags & (FLAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATI… in checkExtensions()1789 …if (m_flags & (FLAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_EVALUATION_SET | FLAG_TESSELLATIO… in checkExtensions()1832 …const bool tessellationActive = (m_flags & (FLAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_E… in renderTo()1970 else if (m_flags & (FLAG_TESSELLATION_CONTROL_SET | FLAG_TESSELLATION_DONT_SET)) in getExpectedPointSize()2027 else if (m_flags & FLAG_TESSELLATION_CONTROL_SET) in genTessellationControlSource()[all …]