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Searched refs:FLAG_VIEW_OFFSET (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp3115 FLAG_VIEW_OFFSET = (1u << 1u), enumerator
3120 DE_STATIC_ASSERT((deUint32)FLAG_VIEW_OFFSET == (deUint32)RESOURCE_FLAG_LAST);
3162 , m_viewOffset ((flags & FLAG_VIEW_OFFSET) != 0u) in BufferDescriptorCase()
7604 FLAG_VIEW_OFFSET = (1u << 1u), enumerator
7607 DE_STATIC_ASSERT((deUint32)FLAG_VIEW_OFFSET == (deUint32)RESOURCE_FLAG_LAST);
7650 , m_nonzeroViewOffset (((flags & FLAG_VIEW_OFFSET) != 0) ? (1u) : (0u)) in TexelBufferDescriptorCase()
7824 { "offset_nonzero", "View offset is non-zero", TexelBufferDescriptorCase::FLAG_VIEW_OFFSET }, in createShaderAccessTexelBufferTests()
7866 … "View offset is non-zero", false, BufferDescriptorCase::FLAG_VIEW_OFFSET in createShaderAccessBufferTests()
7870 … is non-zero, dynamic offset is zero", true, BufferDescriptorCase::FLAG_VIEW_OFFSET | BufferDescr… in createShaderAccessBufferTests()
7871 … non-zero, dynamic offset is non-zero", true, BufferDescriptorCase::FLAG_VIEW_OFFSET | BufferDescr… in createShaderAccessBufferTests()