Searched refs:FLOAT_TO_BOOLEAN (Results 1 – 1 of 1) sorted by relevance
70 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) macro1440 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]); in _mesa_GetBooleanv()1441 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]); in _mesa_GetBooleanv()1442 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]); in _mesa_GetBooleanv()1443 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]); in _mesa_GetBooleanv()1446 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); in _mesa_GetBooleanv()1449 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); in _mesa_GetBooleanv()1452 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); in _mesa_GetBooleanv()1455 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); in _mesa_GetBooleanv()1459 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]); in _mesa_GetBooleanv()[all …]