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Searched refs:FOG_LINEAR (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp130 #define FOG_LINEAR 1 macro
137 case GL_LINEAR: return FOG_LINEAR; in translate_fog_mode()
1088 case FOG_LINEAR: in emit_fog_instructions()
/external/swiftshader/src/Renderer/
DContext.hpp253 FOG_LINEAR, enumerator
/external/swiftshader/src/Shader/
DVertexPipeline.cpp522 case FOG_LINEAR: in pipeline()
DPixelRoutine.cpp649 case FOG_LINEAR: in pixelFog()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2588 renderer->setPixelFogMode(sw::FOG_LINEAR); in SetRenderState()
2804 renderer->setVertexFogMode(sw::FOG_LINEAR); in SetRenderState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3305 renderer->setPixelFogMode(sw::FOG_LINEAR); in SetRenderState()
3514 renderer->setVertexFogMode(sw::FOG_LINEAR); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp2007 case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break; in applyState()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp6165 case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break; in glFogi()