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Searched refs:FRAG_ONLY (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
Dglslang.y138 #define FRAG_ONLY(S, L) { \ macro
1580 FRAG_ONLY("discard", @1);
Dglslang_tab.cpp374 #define FRAG_ONLY(S, L) { \ macro
4798 FRAG_ONLY("discard", (yylsp[-1])); in yyparse()