/external/mesa3d/src/mesa/swrast/ |
D | s_fragprog.c | 237 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { in run_program() 238 const GLfloat depth = machine->Outputs[FRAG_RESULT_DEPTH][2]; in run_program() 279 if (program->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { in _swrast_exec_fragment_program()
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D | s_context.c | 225 (fprog->info.outputs_written & (1 << FRAG_RESULT_DEPTH))) { in _swrast_update_deferred_texture()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm.c | 463 if (prog->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { in brw_wm_populate_key() 615 if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) in brw_fs_precompile() 631 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) | in brw_fs_precompile()
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D | brw_wm_state.c | 172 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0; in brw_upload_wm_unit()
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D | brw_fs_visitor.cpp | 417 if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) in emit_single_fb_write()
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D | brw_fs.cpp | 5493 if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { in setup_fs_payload_gen6() 6265 if (shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { in computed_depth_mode()
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D | brw_fs_nir.cpp | 3028 else if (l == FRAG_RESULT_DEPTH) in alloc_frag_output()
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/external/mesa3d/src/compiler/ |
D | shader_enums.c | 249 ENUM(FRAG_RESULT_DEPTH), in gl_frag_result_name()
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D | shader_enums.h | 513 FRAG_RESULT_DEPTH = 0, enumerator
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_program.c | 760 if (outputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { in st_translate_fragment_program() 763 outputMapping[FRAG_RESULT_DEPTH] = fs_num_outputs; in st_translate_fragment_program() 765 outputsWritten &= ~(1 << FRAG_RESULT_DEPTH); in st_translate_fragment_program() 792 case FRAG_RESULT_DEPTH: in st_translate_fragment_program()
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D | st_glsl_to_tgsi.cpp | 2981 (variable->data.location == FRAG_RESULT_DEPTH || in visit() 2986 if (variable->data.location == FRAG_RESULT_DEPTH) in visit()
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/external/mesa3d/src/mesa/program/ |
D | prog_to_nir.c | 871 var->data.location == FRAG_RESULT_DEPTH) { in ptn_add_output_stores() 877 alu_src.src = nir_src_for_reg(c->output_regs[FRAG_RESULT_DEPTH]); in ptn_add_output_stores() 965 if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH) in setup_registers_and_variables()
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D | program_parse.y | 1876 $$ = FRAG_RESULT_DEPTH;
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/external/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
D | fd3_program.c | 208 posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH); in fd3_program_emit()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i915_fragprog.c | 173 case FRAG_RESULT_DEPTH: in src_vector() 223 case FRAG_RESULT_DEPTH: in get_result_vector()
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/external/mesa3d/src/gallium/auxiliary/nir/ |
D | tgsi_to_nir.c | 203 [FRAG_RESULT_DEPTH] = { TGSI_SEMANTIC_POSITION, 0 }, in frag_result_to_tgsi_semantic() 417 var->data.location = FRAG_RESULT_DEPTH; in ttn_emit_declaration() 1953 var->data.location == FRAG_RESULT_DEPTH) { in ttn_add_output_stores()
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | ir3_shader.c | 444 dump_output(so, FRAG_RESULT_DEPTH, "posz"); in ir3_shader_disasm()
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D | ir3_compiler_nir.c | 2128 case FRAG_RESULT_DEPTH: in setup_output()
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/external/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
D | fd4_program.c | 245 posz_regid = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DEPTH); in fd4_program_emit()
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/external/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
D | fd5_emit.c | 539 uint32_t posz_regid = ir3_find_output_regid(fp, FRAG_RESULT_DEPTH); in fd5_emit_state()
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/external/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit2d.c | 616 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
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D | radv_meta_blit.c | 165 color_out->data.location = FRAG_RESULT_DEPTH; in build_nir_copy_fragment_shader_depth()
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 1193 add_output(FRAG_RESULT_DEPTH, float_t, "gl_FragDepth"); in generate_fs_special_vars()
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/external/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_program.c | 1627 case FRAG_RESULT_DEPTH: in ntq_setup_outputs() 2560 if (orig_shader->info->outputs_written & (1 << FRAG_RESULT_DEPTH)) in vc4_get_compiled_shader()
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/external/mesa3d/src/compiler/spirv/ |
D | vtn_variables.c | 982 *location = FRAG_RESULT_DEPTH; in vtn_get_builtin_location()
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