Searched refs:FXSYS_sqrt (Results 1 – 7 of 7) sorted by relevance
333 return FXSYS_sqrt(a * a + b * b); in GetXUnit()341 return FXSYS_sqrt(c * c + d * d); in GetYUnit()353 return FXSYS_sqrt(fx * fx + fy * fy); in TransformXDistance()359 return FXSYS_sqrt(fx * fx + fy * fy); in TransformDistance()
257 #define FXSYS_sqrt(a) (FX_FLOAT) sqrt(a) macro286 #define FXSYS_sqrt2(a, b) (FX_FLOAT) FXSYS_sqrt((a) * (a) + (b) * (b))
165 FX_FLOAT Length() const { return FXSYS_sqrt(x * x + y * y); } in Length()
455 FX_FLOAT root = (FXSYS_sqrt(b2_4ac)); in FillPathWithShading()
324 Push((FX_FLOAT)FXSYS_sqrt(d1)); in DoOperator()
247 int length = (int)FXSYS_sqrt((((start_x - end_x) * (start_x - end_x)) + in DrawRadialShading()272 FX_FLOAT root = FXSYS_sqrt(b2_4ac); in DrawRadialShading()
1552 FXSYS_sqrt(rtFill.Width() * rtFill.Width() + in XFA_BOX_Fill_Radial()