Searched refs:FallbackTex (Results 1 – 3 of 3) sorted by relevance
314 if (shared->FallbackTex[i]) in free_shared_state()315 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]); in free_shared_state()
948 if (!ctx->Shared->FallbackTex[tex]) { in _mesa_get_fallback_texture()1058 ctx->Shared->FallbackTex[tex] = texObj; in _mesa_get_fallback_texture()1060 return ctx->Shared->FallbackTex[tex]; in _mesa_get_fallback_texture()
3062 struct gl_texture_object *FallbackTex[NUM_TEXTURE_TARGETS]; member