Searched refs:FirstDirection (Results 1 – 10 of 10) sorted by relevance
15 enum FirstDirection { enum21 static FirstDirection AsFirstDirection(SkPath::Direction dir) { in AsFirstDirection()23 return (FirstDirection)dir; in AsFirstDirection()30 static FirstDirection OppositeFirstDirection(FirstDirection dir) { in OppositeFirstDirection()31 static const FirstDirection gOppositeDir[] = { in OppositeFirstDirection()44 static bool CheapComputeFirstDirection(const SkPath&, FirstDirection* dir);52 static bool CheapIsFirstDirection(const SkPath& path, FirstDirection dir) { in CheapIsFirstDirection()53 FirstDirection computedDir = kUnknown_FirstDirection; in CheapIsFirstDirection()
16 SkPathPriv::FirstDirection junk; in PreCachedPath()
48 fSaved = static_cast<SkPathPriv::FirstDirection>(fPath->fFirstDirection.load()); in SkAutoDisableDirectionCheck()57 SkPathPriv::FirstDirection fSaved;238 SkPathPriv::FirstDirection dir) { in check_edge_against_rect()267 SkPathPriv::FirstDirection direction; in conservativelyContainsRect()985 (SkPathPriv::FirstDirection)dir : SkPathPriv::kUnknown_FirstDirection; in addRect()1134 … (SkPathPriv::FirstDirection)dir : SkPathPriv::kUnknown_FirstDirection; in addRRect()1239 fFirstDirection = (SkPathPriv::FirstDirection)dir; in addOval()1753 (SkPathPriv::FirstDirection)fFirstDirection.load()); in transform()2300 SkPathPriv::FirstDirection getFirstDirection() const { return fFirstDirection; } in getFirstDirection()2434 SkPathPriv::FirstDirection fFirstDirection;[all …]
45 SkPathPriv::FirstDirection dir; in FixWinding()130 SkPathPriv::FirstDirection firstDir = SkPathPriv::kUnknown_FirstDirection; in resolve()139 SkPathPriv::FirstDirection dir; in resolve()
124 SkPathPriv::FirstDirection dir,
360 SkPathPriv::FirstDirection dir, in is_point_within_cubic_tangents()393 SkPathPriv::FirstDirection dir, in convert_noninflect_cubic_to_quads()557 SkPathPriv::FirstDirection dir, in convertCubicToQuadsConstrainToTangents()
118 SkPathPriv::FirstDirection dir, in compute_vectors()215 SkPathPriv::FirstDirection* dir) { in get_direction()251 SkPathPriv::FirstDirection dir, in add_cubic_segments()276 SkPathPriv::FirstDirection dir; in get_segments()
1086 const SkPathPriv::FirstDirection kDontCheckDir = static_cast<SkPathPriv::FirstDirection>(-1);1089 SkPathPriv::FirstDirection expected) { in check_direction()1095 SkPathPriv::FirstDirection dir; in check_direction()1581 SkPathPriv::FirstDirection fExpectedDirection; in test_convexity()1601 SkPathPriv::FirstDirection dir; in test_convexity()2077 SkPathPriv::FirstDirection cheapDirection; in test_isRect()2320 SkPathPriv::FirstDirection fDirection; in test_isNestedFillRects()2374 SkPathPriv::FirstDirection expectedDirs[2]; in test_isNestedFillRects()3278 SkPathPriv::FirstDirection expectedDir) { in check_for_circle()3295 SkPathPriv::FirstDirection dir) { in test_circle_skew()[all …]
246 SkPathPriv::FirstDirection dir; in Make()
249 SkPathPriv::FirstDirection actualDir; in GetPath()