Searched refs:FirstFrameStateIndex (Results 1 – 4 of 4) sorted by relevance
36 return FirstFrameStateIndex(node) + in PastFrameStateIndex()70 return node->InputAt(FirstFrameStateIndex(node)); in GetFrameStateInput()107 return IsInputRange(edge, FirstFrameStateIndex(node), in IsFrameStateEdge()180 node->ReplaceInput(FirstFrameStateIndex(node), frame_state); in ReplaceFrameStateInput()
31 static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } in FirstFrameStateIndex() function
222 } else if (index < NodeProperties::FirstFrameStateIndex(from)) { in PrintEdge()
290 node_->RemoveInput(NodeProperties::FirstFrameStateIndex(node_)); in ChangeToSpeculativeOperator()