Searched refs:FirstSucc (Results 1 – 1 of 1) sorted by relevance
149 MachineBasicBlock* FirstSucc = *SI; in runOnMachineFunction() local154 if (MBB->isLayoutSuccessor(FirstSucc)) { in runOnMachineFunction()155 LayoutSucc = FirstSucc; in runOnMachineFunction()159 JumpAroundTarget = FirstSucc; in runOnMachineFunction()