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Searched refs:FoldedMI (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DVirtRegRewriter.cpp1464 MachineInstr *FoldedMI = TII->foldMemoryOperand(NewMI, Ops, SS); in OptimizeByUnfold() local
1466 if (FoldedMI) { in OptimizeByUnfold()
1467 VRM->addSpillSlotUse(SS, FoldedMI); in OptimizeByUnfold()
1470 VRM->virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef); in OptimizeByUnfold()
1471 MII = FoldedMI; in OptimizeByUnfold()
1560 MachineInstr *FoldedMI = TII->foldMemoryOperand(CommutedMI, Ops, SS); in CommuteToFoldReload() local
1563 if (!FoldedMI) in CommuteToFoldReload()
1566 VRM->addSpillSlotUse(SS, FoldedMI); in CommuteToFoldReload()
1567 VRM->virtFolded(VirtReg, FoldedMI, VirtRegMap::isRef); in CommuteToFoldReload()
1575 MII = FoldedMI; // Update MII to backtrack. in CommuteToFoldReload()