Searched refs:GATHERCASE_DONT_SAMPLE_CUBE_CORNERS (Results 1 – 2 of 2) sorted by relevance
765 GATHERCASE_DONT_SAMPLE_CUBE_CORNERS = (1<<0) //!< For cube map cases: do not sample cube corners enumerator1150 …ms.textureType == TEXTURETYPE_CUBE || !(m_baseParams.flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS)); in TextureGatherInstance()2118 const bool corners = (m_baseParams.flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS) == 0; in computeQuadTexCoord()2456 noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0)); in init()2459 …noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0, ShaderRenderCaseInstance::IMAGE_BACKING_MODE_… in init()
757 GATHERCASE_DONT_SAMPLE_CUBE_CORNERS = (1<<1) //!< For cube map cases: do not sample cube corners enumerator1061 DE_ASSERT(m_textureType == TEXTURETYPE_CUBE || !(m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS)); in TextureGatherCase()1886 const bool corners = (m_flags & GATHERCASE_DONT_SAMPLE_CUBE_CORNERS) == 0; in computeQuadTexCoord()2175 noCorners ? GATHERCASE_DONT_SAMPLE_CUBE_CORNERS : 0)); in init()