Searched refs:GET_VSYNTH (Results 1 – 2 of 2) sorted by relevance
206 pSynth = pVoiceMgr->pSynth[GET_VSYNTH(pVoice->nextChannel)]; in IncVoicePoolCount()211 pSynth = pVoiceMgr->pSynth[GET_VSYNTH(pVoice->channel)]; in IncVoicePoolCount()239 pSynth = pVoiceMgr->pSynth[GET_VSYNTH(pVoice->nextChannel)]; in DecVoicePoolCount()244 pSynth = pVoiceMgr->pSynth[GET_VSYNTH(pVoice->channel)]; in DecVoicePoolCount()595 if (GET_VSYNTH(pVoiceMgr->voices[i].channel) == vSynthNum) in VMInitializeAllVoices()600 if (GET_VSYNTH(pVoiceMgr->voices[i].nextChannel) == vSynthNum) in VMInitializeAllVoices()625 pSynth = pVoiceMgr->pSynth[GET_VSYNTH(pVoice->channel)]; in VMMuteVoice()752 vSynthNum = GET_VSYNTH(pVoiceMgr->voices[i].channel); in VMMIPUpdateChannelMuting()757 vSynthNum = GET_VSYNTH(pVoiceMgr->voices[i].nextChannel); in VMMIPUpdateChannelMuting()887 if (GET_VSYNTH(pVoiceMgr->voices[i].nextChannel) == pSynth->vSynthNum) in VMMuteAllVoices()[all …]
191 #define GET_VSYNTH(a) ((a) >> 4) macro