Searched refs:GLDomain (Results 1 – 6 of 6) sorted by relevance
63 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture()162 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, in setData()242 b->add32(GrTextureDomain::GLDomain::DomainKey(fTextureDomain)); in onGetGLSLProcessorKey()282 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()392 GrTextureDomain::GLDomain fGLDomain; in onCreateGLSLInstance()
84 class GLDomain {86 GLDomain() { in GLDomain() function
26 b->add32(GrTextureDomain::GLDomain::DomainKey(bicubicEffect.domain())); in GenKey()38 GrTextureDomain::GLDomain fDomain;
34 GrTextureDomain::GLDomain fDomain;128 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); in GenKey()
431 GrTextureDomain::GLDomain fGLDomain;
1634 GrTextureDomain::GLDomain fDomain;1892 b->add32(GrTextureDomain::GLDomain::DomainKey(lighting.domain())); in GenKey()