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Searched refs:GL_ACTIVE_ATTRIBUTE_MAX_LENGTH (Results 1 – 19 of 19) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h276 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/mesa3d/include/GLES2/
Dgl2.h234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/swiftshader/include/GLES2/
Dgl2.h234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/deqp/framework/opengl/
DgluStrUtil.inl121 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: return "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h300 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1451 …verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, (GLint)std::string("… in test()
/external/mesa3d/src/mesa/main/
Dshaderapi.c654 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: in get_programiv()
/external/mesa3d/include/GLES3/
Dgl3.h234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
Dgl31.h234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
Dgl32.h234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/swiftshader/include/GLES3/
Dgl3.h234 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl874 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2109 …verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, (GLint)std::string("… in test()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3189 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: in GetProgramiv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2770 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: in glGetProgramiv()
/external/swiftshader/include/GL/
Dglcorearb.h765 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
Dglext.h635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
/external/mesa3d/include/GL/
Dglcorearb.h765 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro
Dglext.h635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A macro