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Searched refs:GL_ACTIVE_UNIFORMS (Results 1 – 25 of 28) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fShaderStateQueryTests.cpp134 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms); in iterate()
Des31fNegativeStateApiTests.cpp786 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniform()
824 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniformsiv()
Des31fSRGBDecodeTests.cpp645 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms); in SRGBTestProgram()
Des31fNegativeShaderApiTests.cpp949 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in uniform_block_binding()
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp501 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
538 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
Des3fNegativeShaderApiTests.cpp728 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
Des3fUniformApiTests.cpp1456 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
Des3fShaderStateQueryTests.cpp1528 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3); in test()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h273 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/mesa3d/include/GLES2/
Dgl2.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/include/GLES2/
Dgl2.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/deqp/framework/opengl/
DgluStrUtil.inl122 case GL_ACTIVE_UNIFORMS: return "GL_ACTIVE_UNIFORMS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h297 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1236 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3); in test()
Des2fUniformApiTests.cpp1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
/external/mesa3d/src/mesa/main/
Dshaderapi.c657 case GL_ACTIVE_UNIFORMS: { in get_programiv()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in getGLUniformLayout()
/external/mesa3d/include/GLES3/
Dgl3.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
Dgl31.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
Dgl32.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/include/GLES3/
Dgl3.h231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl870 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3192 case GL_ACTIVE_UNIFORMS: in GetProgramiv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp2773 case GL_ACTIVE_UNIFORMS: in glGetProgramiv()
/external/swiftshader/include/GL/
Dglcorearb.h761 #define GL_ACTIVE_UNIFORMS 0x8B86 macro

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