/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 134 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms); in iterate()
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D | es31fNegativeStateApiTests.cpp | 786 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniform() 824 ctx.glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in get_active_uniformsiv()
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D | es31fSRGBDecodeTests.cpp | 645 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms); in SRGBTestProgram()
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D | es31fNegativeShaderApiTests.cpp | 949 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in uniform_block_binding()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 501 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init() 538 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
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D | es3fNegativeShaderApiTests.cpp | 728 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); in init()
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D | es3fUniformApiTests.cpp | 1456 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
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D | es3fShaderStateQueryTests.cpp | 1528 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3); in test()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 273 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 122 case GL_ACTIVE_UNIFORMS: return "GL_ACTIVE_UNIFORMS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 297 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1236 verifyProgramParam(m_testCtx, *this, program, GL_ACTIVE_UNIFORMS, 3); in test()
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D | es2fUniformApiTests.cpp | 1259 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms)); in getActiveUniforms()
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 657 case GL_ACTIVE_UNIFORMS: { in get_programiv()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in getGLUniformLayout()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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D | gl31.h | 231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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D | gl32.h | 231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 231 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 870 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3192 case GL_ACTIVE_UNIFORMS: in GetProgramiv()
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/external/swiftshader/src/OpenGL/libGL/ |
D | libGL.cpp | 2773 case GL_ACTIVE_UNIFORMS: in glGetProgramiv()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 761 #define GL_ACTIVE_UNIFORMS 0x8B86 macro
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