/external/deqp/modules/gles3/functional/ |
D | es3fNegativeStateApiTests.cpp | 579 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 606 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init() 668 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
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D | es3fNegativeShaderApiTests.cpp | 729 glGetProgramiv (program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in init()
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D | es3fShaderStateQueryTests.cpp | 1780 verifyProgramParam (m_testCtx, *this, program, GL_ACTIVE_UNIFORM_BLOCKS, 2); in test()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeStateApiTests.cpp | 867 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_blockiv() 906 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_active_uniform_block_name() 980 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in get_uniform_indices()
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D | es31fNegativeShaderApiTests.cpp | 950 ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in uniform_block_binding()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 123 case GL_ACTIVE_UNIFORM_BLOCKS: return "GL_ACTIVE_UNIFORM_BLOCKS";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 734 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 770 case GL_ACTIVE_UNIFORM_BLOCKS: in get_programiv()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1173 gl.getProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); in getGLUniformLayout()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 923 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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D | gl31.h | 923 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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D | gl32.h | 923 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 925 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 808 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv2.cpp | 3198 case GL_ACTIVE_UNIFORM_BLOCKS: in GetProgramiv()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1432 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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D | glext.h | 1319 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1450 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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D | glext.h | 1337 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 macro
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