Searched refs:GL_ADD_ATI (Results 1 – 5 of 5) sorted by relevance
371 case GL_ADD_ATI: in execute_shader()
168 case GL_ADD_ATI: in r200UpdateFSArith()
630 if (((op < GL_ADD_ATI) || (op > GL_DOT2_ADD_ATI)) && !(op == GL_MOV_ATI)) { in _mesa_FragmentOpXATI()
5331 #define GL_ADD_ATI 0x8963 macro
6023 #define GL_ADD_ATI 0x8963 macro