/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 32 case GL_BOOL: in UniformComponentCount() 66 case GL_BOOL: in UniformComponentType() 70 return GL_BOOL; in UniformComponentType() 97 case GL_BOOL: return sizeof(GLboolean); in UniformTypeSize() 111 case GL_BOOL: in VariableRowCount() 145 case GL_BOOL: in VariableColumnCount()
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D | Program.cpp | 317 else if(targetUniform->type == GL_BOOL) in setUniform1fv() 601 else if(targetUniform->type == GL_BOOL) in setUniform1iv() 807 case GL_BOOL: in getUniformfv() 855 case GL_BOOL: in getUniformiv() 916 case GL_BOOL: applyUniform1bv(location, size, b); break; in applyUniforms()
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D | Context.cpp | 1602 *type = GL_BOOL; in getQueryParameterInfo() 1608 *type = GL_BOOL; in getQueryParameterInfo()
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D | libGL.cpp | 2520 if(nativeType == GL_BOOL) in glGetFloatv() 2693 if(nativeType == GL_BOOL) in glGetIntegerv()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 183 case GL_BOOL: in UniformComponentCount() 244 case GL_BOOL: in UniformComponentType() 248 return GL_BOOL; in UniformComponentType() 300 case GL_BOOL: return sizeof(GLboolean); in UniformTypeSize() 341 case GL_BOOL: in VariableRowCount() 399 case GL_BOOL: in VariableColumnCount()
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D | Program.cpp | 474 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv() 685 else if(targetUniform->type == GL_BOOL) in setUniform1iv() 718 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 804 else if(targetUniform->type == GL_BOOL) in setUniform1uiv() 837 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 917 case GL_BOOL: in getUniformfv() 975 case GL_BOOL: in getUniformiv() 1024 case GL_BOOL: in getUniformuiv() 1087 case GL_BOOL: applyUniform1bv(device, location, size, b); break; in applyUniforms()
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D | libGLESv3.cpp | 1753 if(nativeType == GL_BOOL) in glGetIntegeri_v() 3091 if(nativeType == GL_BOOL) in glGetInteger64v() 3174 if(nativeType == GL_BOOL) in glGetInteger64i_v()
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D | Context.cpp | 2589 *type = GL_BOOL; in getQueryParameterInfo() 2595 *type = GL_BOOL; in getQueryParameterInfo()
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D | libGLESv2.cpp | 2694 if(nativeType == GL_BOOL) in GetFloatv() 3106 if(nativeType == GL_BOOL) in GetIntegerv()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 34 DECL_TYPE(bool, GL_BOOL, GLSL_TYPE_BOOL, 1, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 870 case GL_BOOL: return TYPE_BOOL; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 965 case GL_BOOL: return "GL_BOOL";
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/external/mesa3d/src/mesa/main/ |
D | arrayobj.c | 299 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL); in _mesa_initialize_vao()
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D | varray.c | 90 case GL_BOOL: in type_to_bit()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 385 #define GL_BOOL 0x8B56 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 318 #define GL_BOOL 0x8B56 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 318 #define GL_BOOL 0x8B56 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 409 #define GL_BOOL 0x8B56 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1334 { "bool", "", "", "", "float(uniformValue)", GL_BOOL, 1, GL_FALSE }, in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 318 #define GL_BOOL 0x8B56 macro
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D | gl31.h | 318 #define GL_BOOL 0x8B56 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 318 #define GL_BOOL 0x8B56 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 843 #define GL_BOOL 0x8B56 macro
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_glsl_to_tgsi.cpp | 3216 gl_type = native_integers ? GL_BOOL : GL_FLOAT; in visit() 5329 case GL_BOOL: in emit_immediate()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1636 { "bool", "", "", "", "float(uniformValue)", GL_BOOL, 1, GL_FALSE }, in test()
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