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Searched refs:GL_BOOL (Results 1 – 25 of 31) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp32 case GL_BOOL: in UniformComponentCount()
66 case GL_BOOL: in UniformComponentType()
70 return GL_BOOL; in UniformComponentType()
97 case GL_BOOL: return sizeof(GLboolean); in UniformTypeSize()
111 case GL_BOOL: in VariableRowCount()
145 case GL_BOOL: in VariableColumnCount()
DProgram.cpp317 else if(targetUniform->type == GL_BOOL) in setUniform1fv()
601 else if(targetUniform->type == GL_BOOL) in setUniform1iv()
807 case GL_BOOL: in getUniformfv()
855 case GL_BOOL: in getUniformiv()
916 case GL_BOOL: applyUniform1bv(location, size, b); break; in applyUniforms()
DContext.cpp1602 *type = GL_BOOL; in getQueryParameterInfo()
1608 *type = GL_BOOL; in getQueryParameterInfo()
DlibGL.cpp2520 if(nativeType == GL_BOOL) in glGetFloatv()
2693 if(nativeType == GL_BOOL) in glGetIntegerv()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp183 case GL_BOOL: in UniformComponentCount()
244 case GL_BOOL: in UniformComponentType()
248 return GL_BOOL; in UniformComponentType()
300 case GL_BOOL: return sizeof(GLboolean); in UniformTypeSize()
341 case GL_BOOL: in VariableRowCount()
399 case GL_BOOL: in VariableColumnCount()
DProgram.cpp474 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv()
685 else if(targetUniform->type == GL_BOOL) in setUniform1iv()
718 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv()
804 else if(targetUniform->type == GL_BOOL) in setUniform1uiv()
837 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv()
917 case GL_BOOL: in getUniformfv()
975 case GL_BOOL: in getUniformiv()
1024 case GL_BOOL: in getUniformuiv()
1087 case GL_BOOL: applyUniform1bv(device, location, size, b); break; in applyUniforms()
DlibGLESv3.cpp1753 if(nativeType == GL_BOOL) in glGetIntegeri_v()
3091 if(nativeType == GL_BOOL) in glGetInteger64v()
3174 if(nativeType == GL_BOOL) in glGetInteger64i_v()
DContext.cpp2589 *type = GL_BOOL; in getQueryParameterInfo()
2595 *type = GL_BOOL; in getQueryParameterInfo()
DlibGLESv2.cpp2694 if(nativeType == GL_BOOL) in GetFloatv()
3106 if(nativeType == GL_BOOL) in GetIntegerv()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h34 DECL_TYPE(bool, GL_BOOL, GLSL_TYPE_BOOL, 1, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp870 case GL_BOOL: return TYPE_BOOL; in getDataTypeFromGLType()
DgluStrUtil.inl965 case GL_BOOL: return "GL_BOOL";
/external/mesa3d/src/mesa/main/
Darrayobj.c299 init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL); in _mesa_initialize_vao()
Dvarray.c90 case GL_BOOL: in type_to_bit()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h385 #define GL_BOOL 0x8B56 macro
/external/mesa3d/include/GLES2/
Dgl2.h318 #define GL_BOOL 0x8B56 macro
/external/swiftshader/include/GLES2/
Dgl2.h318 #define GL_BOOL 0x8B56 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h409 #define GL_BOOL 0x8B56 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1334 { "bool", "", "", "", "float(uniformValue)", GL_BOOL, 1, GL_FALSE }, in test()
/external/mesa3d/include/GLES3/
Dgl3.h318 #define GL_BOOL 0x8B56 macro
Dgl31.h318 #define GL_BOOL 0x8B56 macro
/external/swiftshader/include/GLES3/
Dgl3.h318 #define GL_BOOL 0x8B56 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl843 #define GL_BOOL 0x8B56 macro
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_tgsi.cpp3216 gl_type = native_integers ? GL_BOOL : GL_FLOAT; in visit()
5329 case GL_BOOL: in emit_immediate()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1636 { "bool", "", "", "", "float(uniformValue)", GL_BOOL, 1, GL_FALSE }, in test()

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