/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 44 case GL_BOOL_VEC3: in UniformComponentCount() 68 case GL_BOOL_VEC3: in UniformComponentType() 119 case GL_BOOL_VEC3: in VariableRowCount() 156 case GL_BOOL_VEC3: in VariableColumnCount()
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D | Program.cpp | 413 else if(targetUniform->type == GL_BOOL_VEC3) in setUniform3fv() 707 else if(targetUniform->type == GL_BOOL_VEC3) in setUniform3iv() 918 case GL_BOOL_VEC3: applyUniform3bv(location, size, b); break; in applyUniforms()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 212 case GL_BOOL_VEC3: in UniformComponentCount() 246 case GL_BOOL_VEC3: in UniformComponentType() 352 case GL_BOOL_VEC3: in VariableRowCount() 415 case GL_BOOL_VEC3: in VariableColumnCount()
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D | Program.cpp | 474 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv() 718 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 837 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 1089 case GL_BOOL_VEC3: applyUniform3bv(device, location, size, b); break; in applyUniforms()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 36 DECL_TYPE(bvec3, GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 872 case GL_BOOL_VEC3: return TYPE_BOOL_VEC3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 967 case GL_BOOL_VEC3: return "GL_BOOL_VEC3";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 387 #define GL_BOOL_VEC3 0x8B58 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 320 #define GL_BOOL_VEC3 0x8B58 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 320 #define GL_BOOL_VEC3 0x8B58 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 411 #define GL_BOOL_VEC3 0x8B58 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1336 …{ "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE… in test()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 320 #define GL_BOOL_VEC3 0x8B58 macro
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D | gl31.h | 320 #define GL_BOOL_VEC3 0x8B58 macro
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D | gl32.h | 320 #define GL_BOOL_VEC3 0x8B58 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 320 #define GL_BOOL_VEC3 0x8B58 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 845 #define GL_BOOL_VEC3 0x8B58 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1638 { "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE }, in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3410 case 3: return GL_BOOL_VEC3; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 744 #define GL_BOOL_VEC3 0x8B58 macro
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D | glext.h | 614 #define GL_BOOL_VEC3 0x8B58 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 744 #define GL_BOOL_VEC3 0x8B58 macro
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D | glext.h | 614 #define GL_BOOL_VEC3 0x8B58 macro
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