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Searched refs:GL_BOOL_VEC3 (Results 1 – 23 of 23) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp44 case GL_BOOL_VEC3: in UniformComponentCount()
68 case GL_BOOL_VEC3: in UniformComponentType()
119 case GL_BOOL_VEC3: in VariableRowCount()
156 case GL_BOOL_VEC3: in VariableColumnCount()
DProgram.cpp413 else if(targetUniform->type == GL_BOOL_VEC3) in setUniform3fv()
707 else if(targetUniform->type == GL_BOOL_VEC3) in setUniform3iv()
918 case GL_BOOL_VEC3: applyUniform3bv(location, size, b); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp212 case GL_BOOL_VEC3: in UniformComponentCount()
246 case GL_BOOL_VEC3: in UniformComponentType()
352 case GL_BOOL_VEC3: in VariableRowCount()
415 case GL_BOOL_VEC3: in VariableColumnCount()
DProgram.cpp474 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv()
718 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv()
837 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv()
1089 case GL_BOOL_VEC3: applyUniform3bv(device, location, size, b); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h36 DECL_TYPE(bvec3, GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp872 case GL_BOOL_VEC3: return TYPE_BOOL_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl967 case GL_BOOL_VEC3: return "GL_BOOL_VEC3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h387 #define GL_BOOL_VEC3 0x8B58 macro
/external/mesa3d/include/GLES2/
Dgl2.h320 #define GL_BOOL_VEC3 0x8B58 macro
/external/swiftshader/include/GLES2/
Dgl2.h320 #define GL_BOOL_VEC3 0x8B58 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h411 #define GL_BOOL_VEC3 0x8B58 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1336 …{ "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE… in test()
/external/mesa3d/include/GLES3/
Dgl3.h320 #define GL_BOOL_VEC3 0x8B58 macro
Dgl31.h320 #define GL_BOOL_VEC3 0x8B58 macro
Dgl32.h320 #define GL_BOOL_VEC3 0x8B58 macro
/external/swiftshader/include/GLES3/
Dgl3.h320 #define GL_BOOL_VEC3 0x8B58 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl845 #define GL_BOOL_VEC3 0x8B58 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1638 { "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE }, in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3410 case 3: return GL_BOOL_VEC3; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h744 #define GL_BOOL_VEC3 0x8B58 macro
Dglext.h614 #define GL_BOOL_VEC3 0x8B58 macro
/external/mesa3d/include/GL/
Dglcorearb.h744 #define GL_BOOL_VEC3 0x8B58 macro
Dglext.h614 #define GL_BOOL_VEC3 0x8B58 macro