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Searched refs:GL_BOOL_VEC4 (Results 1 – 23 of 23) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp46 case GL_BOOL_VEC4: in UniformComponentCount()
69 case GL_BOOL_VEC4: in UniformComponentType()
120 case GL_BOOL_VEC4: in VariableRowCount()
159 case GL_BOOL_VEC4: in VariableColumnCount()
DProgram.cpp461 else if(targetUniform->type == GL_BOOL_VEC4) in setUniform4fv()
760 else if(targetUniform->type == GL_BOOL_VEC4) in setUniform4iv()
919 case GL_BOOL_VEC4: applyUniform4bv(location, size, b); break; in applyUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp214 case GL_BOOL_VEC4: in UniformComponentCount()
247 case GL_BOOL_VEC4: in UniformComponentType()
353 case GL_BOOL_VEC4: in VariableRowCount()
420 case GL_BOOL_VEC4: in VariableColumnCount()
DProgram.cpp474 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformfv()
718 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv()
837 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv()
1090 case GL_BOOL_VEC4: applyUniform4bv(device, location, size, b); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h37 DECL_TYPE(bvec4, GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp873 case GL_BOOL_VEC4: return TYPE_BOOL_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl968 case GL_BOOL_VEC4: return "GL_BOOL_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h388 #define GL_BOOL_VEC4 0x8B59 macro
/external/mesa3d/include/GLES2/
Dgl2.h321 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/include/GLES2/
Dgl2.h321 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h412 #define GL_BOOL_VEC4 0x8B59 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1337 …{ "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE… in test()
/external/mesa3d/include/GLES3/
Dgl3.h321 #define GL_BOOL_VEC4 0x8B59 macro
Dgl31.h321 #define GL_BOOL_VEC4 0x8B59 macro
Dgl32.h321 #define GL_BOOL_VEC4 0x8B59 macro
/external/swiftshader/include/GLES3/
Dgl3.h321 #define GL_BOOL_VEC4 0x8B59 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl846 #define GL_BOOL_VEC4 0x8B59 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1639 { "bvec4", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC4, 1, GL_FALSE }, in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3411 case 4: return GL_BOOL_VEC4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h745 #define GL_BOOL_VEC4 0x8B59 macro
Dglext.h615 #define GL_BOOL_VEC4 0x8B59 macro
/external/mesa3d/include/GL/
Dglcorearb.h745 #define GL_BOOL_VEC4 0x8B59 macro
Dglext.h615 #define GL_BOOL_VEC4 0x8B59 macro