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Searched refs:GL_BYTE (Results 1 – 25 of 72) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dformats.c1125 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1131 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1137 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1263 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1267 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1294 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1298 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1302 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1306 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
1419 *datatype = GL_BYTE; in _mesa_uncompressed_format_to_type_and_comps()
[all …]
Dglformats.c280 case GL_BYTE: in _mesa_sizeof_type()
317 case GL_BYTE: in _mesa_sizeof_packed_type()
433 case GL_BYTE: in _mesa_bytes_per_pixel()
537 case GL_BYTE: in _mesa_bytes_per_vertex_attrib()
1931 case GL_BYTE: in _mesa_error_check_format_and_type()
1955 case GL_BYTE: in _mesa_error_check_format_and_type()
1972 case GL_BYTE: in _mesa_error_check_format_and_type()
1987 case GL_BYTE: in _mesa_error_check_format_and_type()
2019 case GL_BYTE: in _mesa_error_check_format_and_type()
2035 case GL_BYTE: in _mesa_error_check_format_and_type()
[all …]
Dpack.c263 srcType == GL_BYTE || in extract_uint_indexes()
316 case GL_BYTE: in extract_uint_indexes()
507 srcType == GL_BYTE || in _mesa_unpack_stencil_span()
635 case GL_BYTE: in _mesa_pack_stencil_span()
852 case GL_BYTE: in _mesa_unpack_depth_span()
1043 case GL_BYTE: in _mesa_pack_depth_span()
1480 dst_is_signed = (dst_type == GL_BYTE || dst_type == GL_SHORT || in _mesa_pack_luminance_from_rgba_integer()
1501 case GL_BYTE: in _mesa_pack_luminance_from_rgba_integer()
1538 case GL_BYTE: in _mesa_pack_luminance_from_rgba_integer()
Dmipmap.c211 else if (datatype == GL_BYTE && comps == 4) { in do_row()
224 else if (datatype == GL_BYTE && comps == 3) { in do_row()
236 else if (datatype == GL_BYTE && comps == 2) { in do_row()
247 else if (datatype == GL_BYTE && comps == 1) { in do_row()
833 else if ((datatype == GL_BYTE) && (comps == 4)) { in do_row_3D()
844 else if ((datatype == GL_BYTE) && (comps == 3)) { in do_row_3D()
854 else if ((datatype == GL_BYTE) && (comps == 2)) { in do_row_3D()
863 else if ((datatype == GL_BYTE) && (comps == 1)) { in do_row_3D()
2077 temp_datatype = GL_BYTE; in generate_mipmap_compressed()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp54 InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM); in BuildFormatMap()
63 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I); in BuildFormatMap()
71 InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM); in BuildFormatMap()
80 InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I); in BuildFormatMap()
87 InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM); in BuildFormatMap()
93 InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); in BuildFormatMap()
100 InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM); in BuildFormatMap()
106 InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I); in BuildFormatMap()
773 case GL_BYTE: in ValidateTextureFormatType()
897 case GL_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8_SNORM) in ValidateTextureFormatType()
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DFramebuffer.cpp574 case sw::FORMAT_R8I_SNORM: return GL_BYTE; in getImplementationColorReadType()
575 case sw::FORMAT_G8R8I_SNORM: return GL_BYTE; in getImplementationColorReadType()
576 case sw::FORMAT_X8B8G8R8I_SNORM: return GL_BYTE; in getImplementationColorReadType()
577 case sw::FORMAT_A8B8G8R8I_SNORM: return GL_BYTE; in getImplementationColorReadType()
DlibGLESv3.cpp121 InsertFormatMapping(map, GL_R8_SNORM, GL_RED, GL_BYTE); in BuildFormatMap3D()
126 InsertFormatMapping(map, GL_R8I, GL_RED_INTEGER, GL_BYTE); in BuildFormatMap3D()
132 InsertFormatMapping(map, GL_RG8_SNORM, GL_RG, GL_BYTE); in BuildFormatMap3D()
137 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE); in BuildFormatMap3D()
146 InsertFormatMapping(map, GL_RGB8_SNORM, GL_RGB, GL_BYTE); in BuildFormatMap3D()
157 InsertFormatMapping(map, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE); in BuildFormatMap3D()
167 InsertFormatMapping(map, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE); in BuildFormatMap3D()
175 InsertFormatMapping(map, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE); in BuildFormatMap3D()
198 case GL_BYTE: in ValidateType3D()
273 InsertFormatStorageMapping(map, GL_R8I, GL_BYTE); in BuildFormatMapStorage2D()
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DVertexDataManager.cpp187 case GL_BYTE: translated[i].type = sw::STREAMTYPE_SBYTE; break; in prepareVertexData()
/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp335 case GL_BYTE: stride = buffer.componentCount * (int)sizeof(GLbyte); break; in createRandomBufferData()
393 case GL_BYTE: in createRandomBufferData()
444 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
462 case GL_BYTE: scale = (0.5f/float((1u<<6)-1u)); break; in createProgram()
490 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
519 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
911 case GL_BYTE: stride = buffer.componentCount * (int)sizeof(GLbyte); break; in createRandomBufferData()
969 case GL_BYTE: in createRandomBufferData()
1020 case GL_BYTE: scale = (1.0f/float((1u<<6)-1u)); break; in createProgram()
1038 case GL_BYTE: scale = (0.5f/float((1u<<6)-1u)); break; in createProgram()
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Des3fNegativeVertexArrayApiTests.cpp132 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in init()
137 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in init()
142 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in init()
165 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset); in init()
186 glVertexAttribIPointer(maxVertexAttribs, 1, GL_BYTE, 0, 0); in init()
191 glVertexAttribIPointer(0, 0, GL_BYTE, 0, 0); in init()
196 glVertexAttribIPointer(0, 1, GL_BYTE, -1, 0); in init()
208 glVertexAttribIPointer(0, 1, GL_BYTE, 0, &offset); in init()
Des3fShaderStateQueryTests.cpp2267 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
2293 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
2488 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
2496 { 1, GL_BYTE, 0, GL_TRUE, vertexData }, in test()
2519 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
2599 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
2625 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
2891 { 1, GL_BYTE, 0, GL_FALSE, &vertexData[2] }, in test()
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp597 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); in renderUnbatched()
601 … gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); in renderUnbatched()
629 gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, NULL); in renderUnbatched()
633 …gl.vertexAttribPointer(dynamicAttributeLocations[attribNdx], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAt… in renderUnbatched()
703 gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, NULL); in renderBatched()
707 … gl.vertexAttribPointer(location, 4, GL_BYTE, GL_TRUE, 0, &(m_staticAttributeDatas[attribNdx][0])); in renderBatched()
733 gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, NULL); in renderBatched()
737 …gl.vertexAttribPointer(dynamicAttributeLocations[attribute], 4, GL_BYTE, GL_TRUE, 0, &(m_dynamicAt… in renderBatched()
/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp96 glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in init()
101 glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in init()
106 glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in init()
Des2fShaderStateQueryTests.cpp1559 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
1610 { 1, GL_BYTE, 0, vertexData }, in test()
1645 { 1, GL_BYTE, 0, GL_FALSE, vertexData }, in test()
1649 { 1, GL_BYTE, 0, GL_TRUE, vertexData }, in test()
1732 { 1, GL_BYTE, 0, GL_FALSE, &vertexData[2] }, in test()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_array.c213 assert((type >= GL_BYTE && type <= GL_DOUBLE) || in st_pipe_vertex_format()
274 case GL_BYTE: return byte_types_int[size-1]; in st_pipe_vertex_format()
289 case GL_BYTE: return byte_types_norm[size-1]; in st_pipe_vertex_format()
305 case GL_BYTE: return byte_types_scale[size-1]; in st_pipe_vertex_format()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceUtils.cpp39 case GL_BYTE: return rr::VERTEXATTRIBTYPE_PURE_INT8; in mapGLPureIntegerVertexAttributeType()
92 case GL_BYTE: in mapGLFloatVertexAttributeType()
/external/mesa3d/src/glx/
Dcompsize.c127 case GL_BYTE: in __glBytesPerElement()
Dindirect_vertex_array.c1219 case GL_BYTE: in __indirect_glNormalPointer()
1290 case GL_BYTE: in __indirect_glColorPointer()
1525 case GL_BYTE: in __indirect_glSecondaryColorPointer()
1645 case GL_BYTE: in __indirect_glVertexAttribPointer()
1674 case GL_BYTE: in __indirect_glVertexAttribPointer()
/external/deqp/modules/gles31/functional/
Des31fNegativeVertexArrayApiTests.cpp137 ctx.glVertexAttribPointer(maxVertexAttribs, 1, GL_BYTE, GL_TRUE, 0, 0); in vertex_attrib_pointer()
142 ctx.glVertexAttribPointer(0, 0, GL_BYTE, GL_TRUE, 0, 0); in vertex_attrib_pointer()
147 ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, -1, 0); in vertex_attrib_pointer()
170 ctx.glVertexAttribPointer(0, 1, GL_BYTE, GL_TRUE, 0, &offset); in vertex_attrib_pointer()
192 ctx.glVertexAttribIPointer(maxVertexAttribs, 1, GL_BYTE, 0, 0); in vertex_attrib_i_pointer()
197 ctx.glVertexAttribIPointer(0, 0, GL_BYTE, 0, 0); in vertex_attrib_i_pointer()
202 ctx.glVertexAttribIPointer(0, 1, GL_BYTE, -1, 0); in vertex_attrib_i_pointer()
214 ctx.glVertexAttribIPointer(0, 1, GL_BYTE, 0, &offset); in vertex_attrib_i_pointer()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_array.c65 case GL_BYTE: in get_array_extract()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp44 EXPECT_EQ(1, __glCallLists_size(GL_BYTE)); in TEST()
61 case GL_BYTE: in TEST()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_draw_upload.c352 case GL_BYTE: in brw_get_vertex_surface_type()
384 case GL_BYTE: return byte_types_norm[size]; in brw_get_vertex_surface_type()
463 case GL_BYTE: return byte_types_scale[size]; in brw_get_vertex_surface_type()
/external/swiftshader/src/OpenGL/libGLES_CM/
DVertexDataManager.cpp176 case GL_BYTE: translated[i].type = sw::STREAMTYPE_SBYTE; break; in prepareVertexData()
/external/swiftshader/src/OpenGL/libGL/
DVertexDataManager.cpp181 case GL_BYTE: translated[i].type = sw::STREAMTYPE_SBYTE; break; in prepareVertexData()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp99 case TextureFormat::SNORM_INT8: type = GL_BYTE; break; in getTransferFormat()
106 case TextureFormat::SIGNED_INT8: type = GL_BYTE; break; in getTransferFormat()
404 case GL_BYTE: return normalized ? TextureFormat::SNORM_INT8 : TextureFormat::SIGNED_INT8; in mapGLChannelType()

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