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Searched refs:GL_CALL_RET (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformHandler.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro
180 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations()
185 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); in getUniformLocations()
190 GL_CALL_RET(location, GetUniformLocation(programID, in getUniformLocations()
196 GL_CALL_RET(location, GetUniformLocation(programID, in getUniformLocations()
DGrGLBuffer.cpp14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro
181 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap()
195 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->sizeInBytes(), in onMap()
205 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->sizeInBytes(), in onMap()
DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro
277 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths()
306 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
DGrGLGpu.cpp42 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro
262 GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); in GrGLGpu()
263 GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); in GrGLGpu()
264 GL_CALL_RET(version, GetString(GR_GL_VERSION)); in GrGLGpu()
265 GL_CALL_RET(glslVersion, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGpu()
1299 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1321 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects()
1583 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex()
2443 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTarget()
3453 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram()
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DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro
105 GL_CALL_RET(programID, CreateProgram()); in finalize()
249 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
DGrGLShaderStringBuilder.cpp18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro