Searched refs:GL_CALL_RET (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X) macro 180 GL_CALL_RET(location, GetUniformLocation(programID, fUniforms[i].fVariable.c_str())); in getUniformLocations() 185 GL_CALL_RET(location, GetUniformLocation(programID, fSamplers[i].fVariable.c_str())); in getUniformLocations() 190 GL_CALL_RET(location, GetUniformLocation(programID, in getUniformLocations() 196 GL_CALL_RET(location, GetUniformLocation(programID, in getUniformLocations()
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D | GrGLBuffer.cpp | 14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X) macro 181 GL_CALL_RET(fMapPtr, MapBuffer(target, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); in onMap() 195 GL_CALL_RET(fMapPtr, MapBufferRange(target, 0, this->sizeInBytes(), in onMap() 205 GL_CALL_RET(fMapPtr, MapBufferSubData(target, 0, this->sizeInBytes(), in onMap()
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D | GrGLPathRendering.cpp | 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) macro 277 GL_CALL_RET(firstID, GenPaths(allocAmount)); in genPaths() 306 GL_CALL_RET(firstID, GenPaths(range)); in genPaths()
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D | GrGLGpu.cpp | 42 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) macro 262 GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); in GrGLGpu() 263 GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); in GrGLGpu() 264 GL_CALL_RET(version, GetString(GR_GL_VERSION)); in GrGLGpu() 265 GL_CALL_RET(glslVersion, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGpu() 1299 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1321 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in createRenderTargetObjects() 1583 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in getCompatibleStencilIndex() 2443 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in flushRenderTarget() 3453 GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); in createCopyProgram() [all …]
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D | GrGLProgram.cpp | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) macro
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X) macro 105 GL_CALL_RET(programID, CreateProgram()); in finalize() 249 GL_CALL_RET(location, GetProgramResourceLocation( in resolveProgramResourceLocations()
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D | GrGLShaderStringBuilder.cpp | 18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) macro
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