Searched refs:GL_CLIP_DISTANCE0 (Results 1 – 9 of 9) sorted by relevance
317 case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */ in _mesa_set_enable()326 const GLuint p = cap - GL_CLIP_DISTANCE0; in _mesa_set_enable()1230 case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */ in _mesa_IsEnabled()1238 const GLuint p = cap - GL_CLIP_DISTANCE0; in _mesa_IsEnabled()
1239 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) { in check_extra()1241 func, d->pname - GL_CLIP_DISTANCE0); in check_extra()
668 gl.disable(GL_CLIP_DISTANCE0+ndx); in resetStateGLCore()
113 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
264 #define GL_CLIP_DISTANCE0 0x3000 macro
1003 #define GL_CLIP_DISTANCE0 0x3000 macro
884 #define GL_CLIP_DISTANCE0 0x3000 macro