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Searched refs:GL_CLIP_DISTANCE0 (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Denable.c317 case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */ in _mesa_set_enable()
326 const GLuint p = cap - GL_CLIP_DISTANCE0; in _mesa_set_enable()
1230 case GL_CLIP_DISTANCE0: /* aka GL_CLIP_PLANE0 */ in _mesa_IsEnabled()
1238 const GLuint p = cap - GL_CLIP_DISTANCE0; in _mesa_IsEnabled()
Dget.c1239 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) { in check_extra()
1241 func, d->pname - GL_CLIP_DISTANCE0); in check_extra()
/external/deqp/framework/opengl/
DgluStateReset.cpp668 gl.disable(GL_CLIP_DISTANCE0+ndx); in resetStateGLCore()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h113 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl264 #define GL_CLIP_DISTANCE0 0x3000 macro
/external/swiftshader/include/GL/
Dglcorearb.h1003 #define GL_CLIP_DISTANCE0 0x3000 macro
Dglext.h884 #define GL_CLIP_DISTANCE0 0x3000 macro
/external/mesa3d/include/GL/
Dglcorearb.h1003 #define GL_CLIP_DISTANCE0 0x3000 macro
Dglext.h884 #define GL_CLIP_DISTANCE0 0x3000 macro