Home
last modified time | relevance | path

Searched refs:GL_COLOR_ATTACHMENT1 (Results 1 – 23 of 23) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeAdvancedBlendEquationTests.cpp216 const glw::GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in attachment_advanced_equation()
Des31fTextureMultisampleTests.cpp1714 …gl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D_MULTISAMPLE, tex1Id,… in iterate()
1724 gl.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, rboId); in iterate()
Des31fShaderFramebufferFetchTests.cpp647 m_colorBuffers[1] = GL_COLOR_ATTACHMENT1; in MultipleRenderTargetsTestCase()
Des31fNegativeBufferApiTests.cpp771 attachments[2] = GL_COLOR_ATTACHMENT1; in draw_buffers()
Des31fGeometryShaderTests.cpp5170 gl.glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0, 0); in iterate()
5204 gl.glFramebufferTexture(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, *texture1, 0); in iterate()
/external/deqp/modules/gles3/functional/
Des3fShaderFragDataTests.cpp295 const deUint32 drawBuffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; in iterate()
Des3fFboCompletenessTests.cpp390 GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_DEPTH_ATTACHMENT, in build()
Des3fIntegerStateQueryTests.cpp2691 …glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_RENDERBUFFER, renderbuffer… in test()
2697 GLenum bufTargets[2] = {GL_NONE, GL_COLOR_ATTACHMENT1}; in test()
2700 m_verifier->verifyInteger(m_testCtx, GL_DRAW_BUFFER1, GL_COLOR_ATTACHMENT1); in test()
/external/deqp/framework/opengl/
DgluStrUtil.inl172 case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1";
583 case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1";
607 case GL_COLOR_ATTACHMENT1: return "GL_COLOR_ATTACHMENT1";
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp528 case GL_COLOR_ATTACHMENT1: in glReadBuffer()
1168 case GL_COLOR_ATTACHMENT1: in glDrawBuffers()
1523 case GL_COLOR_ATTACHMENT1: in glFramebufferTextureLayer()
DlibGLESv2.cpp1994 case GL_COLOR_ATTACHMENT1: in FramebufferRenderbuffer()
2140 case GL_COLOR_ATTACHMENT1: in FramebufferTexture2D()
2812 case GL_COLOR_ATTACHMENT1: in GetFramebufferAttachmentParameteriv()
6601 case GL_COLOR_ATTACHMENT1: in FramebufferTexture3DOES()
Dutilities.cpp1840 case GL_COLOR_ATTACHMENT1: in GetComponentType()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h666 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
/external/mesa3d/include/GLES3/
Dgl3.h839 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
Dgl31.h839 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
Dgl32.h839 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
/external/swiftshader/include/GLES3/
Dgl3.h841 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl979 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
/external/mesa3d/src/mesa/main/
Dfbobject.c4154 case GL_COLOR_ATTACHMENT1: in invalidate_framebuffer_storage()
/external/swiftshader/include/GL/
Dglcorearb.h1148 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
Dglext.h1029 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
/external/mesa3d/include/GL/
Dglcorearb.h1148 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro
Dglext.h1029 #define GL_COLOR_ATTACHMENT1 0x8CE1 macro