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Searched refs:GL_COLOR_ATTACHMENT10 (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp537 case GL_COLOR_ATTACHMENT10: in glReadBuffer()
1177 case GL_COLOR_ATTACHMENT10: in glDrawBuffers()
1532 case GL_COLOR_ATTACHMENT10: in glFramebufferTextureLayer()
DlibGLESv2.cpp2003 case GL_COLOR_ATTACHMENT10: in FramebufferRenderbuffer()
2149 case GL_COLOR_ATTACHMENT10: in FramebufferTexture2D()
2821 case GL_COLOR_ATTACHMENT10: in GetFramebufferAttachmentParameteriv()
6610 case GL_COLOR_ATTACHMENT10: in FramebufferTexture3DOES()
Dutilities.cpp1849 case GL_COLOR_ATTACHMENT10: in GetComponentType()
/external/deqp/framework/opengl/
DgluStrUtil.inl181 case GL_COLOR_ATTACHMENT10: return "GL_COLOR_ATTACHMENT10";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h675 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/mesa3d/include/GLES3/
Dgl3.h848 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dgl31.h848 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dgl32.h848 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/swiftshader/include/GLES3/
Dgl3.h850 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl988 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/mesa3d/src/mesa/main/
Dfbobject.c4163 case GL_COLOR_ATTACHMENT10: in invalidate_framebuffer_storage()
/external/swiftshader/include/GL/
Dglcorearb.h1157 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dglext.h1038 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
/external/mesa3d/include/GL/
Dglcorearb.h1157 #define GL_COLOR_ATTACHMENT10 0x8CEA macro
Dglext.h1038 #define GL_COLOR_ATTACHMENT10 0x8CEA macro