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Searched refs:GL_COLOR_ATTACHMENT2 (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.inl173 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
584 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
608 case GL_COLOR_ATTACHMENT2: return "GL_COLOR_ATTACHMENT2";
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp529 case GL_COLOR_ATTACHMENT2: in glReadBuffer()
1169 case GL_COLOR_ATTACHMENT2: in glDrawBuffers()
1524 case GL_COLOR_ATTACHMENT2: in glFramebufferTextureLayer()
DlibGLESv2.cpp1995 case GL_COLOR_ATTACHMENT2: in FramebufferRenderbuffer()
2141 case GL_COLOR_ATTACHMENT2: in FramebufferTexture2D()
2813 case GL_COLOR_ATTACHMENT2: in GetFramebufferAttachmentParameteriv()
6602 case GL_COLOR_ATTACHMENT2: in FramebufferTexture3DOES()
Dutilities.cpp1841 case GL_COLOR_ATTACHMENT2: in GetComponentType()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h667 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp648 m_colorBuffers[2] = GL_COLOR_ATTACHMENT2; in MultipleRenderTargetsTestCase()
/external/mesa3d/include/GLES3/
Dgl3.h840 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dgl31.h840 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dgl32.h840 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/swiftshader/include/GLES3/
Dgl3.h842 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl980 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/mesa3d/src/mesa/main/
Dfbobject.c4155 case GL_COLOR_ATTACHMENT2: in invalidate_framebuffer_storage()
/external/swiftshader/include/GL/
Dglcorearb.h1149 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dglext.h1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
/external/mesa3d/include/GL/
Dglcorearb.h1149 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro
Dglext.h1030 #define GL_COLOR_ATTACHMENT2 0x8CE2 macro