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Searched refs:GL_COLOR_ATTACHMENT3 (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.inl174 case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3";
585 case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3";
609 case GL_COLOR_ATTACHMENT3: return "GL_COLOR_ATTACHMENT3";
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp530 case GL_COLOR_ATTACHMENT3: in glReadBuffer()
1170 case GL_COLOR_ATTACHMENT3: in glDrawBuffers()
1525 case GL_COLOR_ATTACHMENT3: in glFramebufferTextureLayer()
DlibGLESv2.cpp1996 case GL_COLOR_ATTACHMENT3: in FramebufferRenderbuffer()
2142 case GL_COLOR_ATTACHMENT3: in FramebufferTexture2D()
2814 case GL_COLOR_ATTACHMENT3: in GetFramebufferAttachmentParameteriv()
6603 case GL_COLOR_ATTACHMENT3: in FramebufferTexture3DOES()
Dutilities.cpp1842 case GL_COLOR_ATTACHMENT3: in GetComponentType()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h668 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp649 m_colorBuffers[3] = GL_COLOR_ATTACHMENT3; in MultipleRenderTargetsTestCase()
/external/mesa3d/include/GLES3/
Dgl3.h841 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
Dgl31.h841 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
Dgl32.h841 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
/external/swiftshader/include/GLES3/
Dgl3.h843 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl981 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
/external/mesa3d/src/mesa/main/
Dfbobject.c4156 case GL_COLOR_ATTACHMENT3: in invalidate_framebuffer_storage()
/external/swiftshader/include/GL/
Dglcorearb.h1150 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
Dglext.h1031 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
/external/mesa3d/include/GL/
Dglcorearb.h1150 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro
Dglext.h1031 #define GL_COLOR_ATTACHMENT3 0x8CE3 macro