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Searched refs:GL_COLOR_SUM (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c242 ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled); in _mesa_init_driver_state()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c766 case GL_COLOR_SUM: in i830Enable()
Di915_state.c780 case GL_COLOR_SUM: in i915Enable()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h547 { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled), NO_EXTRA },
/external/swiftshader/include/GL/
Dglext.h348 #define GL_COLOR_SUM 0x8458 macro
/external/mesa3d/include/GL/
Dglext.h348 #define GL_COLOR_SUM 0x8458 macro